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Xenonid Update #488
Xenonid Update #488
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RSI Diff Bot; head commit 1160a8c merging into 433ef36 Resources/Textures/Mobs/Aliens/Xenos/burrower.rsi
Resources/Textures/Mobs/Aliens/Xenos/drone.rsi
Resources/Textures/Mobs/Aliens/Xenos/acider_runner.rsi
Resources/Textures/Mobs/Aliens/Xenos/acider_runner_primed.rsi
Resources/Textures/Mobs/Aliens/Xenos/bloody_larva.rsi
Resources/Textures/Mobs/Aliens/Xenos/boiler.rsi
Resources/Textures/Mobs/Aliens/Xenos/boxer_warrior.rsi
Resources/Textures/Mobs/Aliens/Xenos/carrier.rsi
Resources/Textures/Mobs/Aliens/Xenos/charger_crusher.rsi
Resources/Textures/Mobs/Aliens/Xenos/crusher.rsi
Resources/Textures/Mobs/Aliens/Xenos/dancer_praetorian.rsi
Resources/Textures/Mobs/Aliens/Xenos/defender.rsi
Resources/Textures/Mobs/Aliens/Xenos/drone_strain_overlays.rsi
Resources/Textures/Mobs/Aliens/Xenos/eggsac_carrier.rsi
Resources/Textures/Mobs/Aliens/Xenos/gardener_drone.rsi
Resources/Textures/Mobs/Aliens/Xenos/healer_drone.rsi
Resources/Textures/Mobs/Aliens/Xenos/hivelord.rsi
Resources/Textures/Mobs/Aliens/Xenos/larva.rsi
Resources/Textures/Mobs/Aliens/Xenos/lesser_drone.rsi
Resources/Textures/Mobs/Aliens/Xenos/lurker.rsi
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Looks fine besides those two things. However, you might want to create a new xeno vents event to introduce more diversity.
Swapped a majority of them to have 0.002 |
Your saying Xeno has now the ability to disarm, this is incorrect, while you allowed the shove option in the meleecomp you need to change some values to the CombatMode Comp, make sure that candisarm is set to true, you can also set the disarm chance there. I will make a proper review on my eviroment as git just decides to dies. |
ah alright can you please direct me in how to do so properly to enable them to disarm people |
Read above, but il say it again. |
I don't understand are you asking me to change a C# file |
yeah I'm trying to just add the variables you mentioned but it's not working can you please actually elaborate I don't understand how to make this work I currently have
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I figured it out myself. |
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Seems fine now.
Description
Adds 8 new xeno mobs with 8 additional variants.
Tweaks some of the base Value of Xenonids to make them function a bit differently depending on what they are.
Xenonids given the ability to lay down.
Xenonids given the ability to disarm.
Changelog
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