Extend ambit by imperceptible amount to account for potential machine precision errors. #767
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Add 0.00000000001 to "ambit radius squared" calculations to account for potential machine precision errors when calculating the ambit at specific angles.
This fixes not being able to move a sentinel by exactly 16 blocks in any direction. Same fix is applied to the circle sentinel calculation and the player's ambit, and might be relevant to a bound cleric circle but I have not included that.
If you want to test the effect in the current codebase you can use the attached hex to do that (I comment the stack state a lot, if you want to remove that they are marked with a
///
).SentinelStepper.txt
It seems to be most likely to occur at shallow angles like pictured