A VR-based drum sequencer built for creativity support through customizable environments. Created as part of Fabian Wildgrube's Master Thesis at the University Augsburg.
Thesis Title: Exploring Opportunities for Musical Creativity Support in VR through Human-Computer-Interfaces and Interaction Design
The Sequencer in Action | System Architecture |
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Each subdirectory contains its own README.md file for further documentation.
/PFS-VR_CreativityPrototype
- the Unity project of the VR sequencer/WaveGAN_Server
- the server that generates drum samples using the Donahue ML models
- Make sure to follow the setup instructions in the project's README
- Start the WaveGAN_Server as described in its README
- Open the Unity project in
/PFS-VR_CreativityPrototype
- Start the Play mode in Unity
Four environments were designed: Meadow, Outer Space, Music Studio, Concert Hall. Unity asset store packages were used and users are provided with customization parameters.
Screenshot of the four environments (left: all objects, completely tidy, blue and green colors, right: all objects, completely untidy, red and orange colors)