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Final Backdate Game patches (#57)
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MrRowey authored Feb 14, 2024
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35 changes: 35 additions & 0 deletions balance/3624.html
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<!doctype html>
<html>
<head>
<meta charset="UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Patch 3624</title>
<link rel="stylesheet" href="../style/balance.css"/>
</head>
<body>
<main class="grid">
<div class="content">
<div id="intro">
<h1>Patch 3624</h1>
<h2>Date:<i> August 19th 2015</i></h2>

<h4>-- The Balance Team</h4>
</div>

<div id="1">
<ul>
<li>Mantis: turret turn = 100 (from 120), +10 compared to 3621 and before.</li>
<li>Titan Health and shield HP switch was forgotten.</li>
<li>Adding a blast radius effect (not dealing any damage) after a SCU teleport.</li>
<li>Adding a 10 seconds stun after a SCU teleport.</li>
</ul>
</div>

</main>
</body>
<footer >
<div class="backtotop"><button><a class="toptext" href="#top">Back to Top</a></button></div><br>
<a href="../index.html">Back to Patchnote List</a>
<p>© 2015-2024 FAForever</p>
</footer>
</html>
317 changes: 317 additions & 0 deletions balance/3626.html
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<!doctype html>
<html>
<head>
<meta charset="UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Patch 3630</title>
<link rel="stylesheet" href="../style/balance.css"/>
</head>
<body>
<main class="grid">
<div class="content">
<div id="intro">
<h1>Patch 3626</h1>
<h2>Date:<i> August 19th 2015</i></h2>

<h4>-- The Balance Team</h4>
</div>

<div id="tech1">
<div id="aurora" class="card">
<h3><img src="/images/aurora.png">Aurora</h3>
<ul>
<li>Aurora is missing a bit less and better handling. Muzzle charge delay reduced to 0.1</li>
</ul>
</div>

<div id="medusa" class="card">
<h3><img src="/images/medusa.png">Medusa</h3>
<ul>
<li>Medusa Firing Randomness increased to 1.35 (from 1.2)</li>
</ul>
</div>

</div>

<div id="tech2">

<div id="allt2" class="card">
<p>Target priorities changed : Rhino, Ilshavoh, Riptides, Blazes : target Tech 3, tech 2 then Tech 1 instead of Tech 1 then tech 2 then tech 3.</p>
</div>

<div id="aeont2" class="card">
<h3>Aeon Tech 2</h3>

<h4><img src="/images/blaze.png">Blaze</h4>
<ul>
<li>Speed to 4.3 (from 3.7)</li>
<li>Muzzle velocity up to 45 (from 40)</li>
<li>Firing tolerance reduced to 0 (from 2) to increase hit rate.</li>
</ul>

<h4><img src="/images/aeont2mobileshiled.png">Mobile Shield</h4>
<ul>
<li>energy consumption decreased to 75 (from 125)</li>
<li>size reduced to 15 (from 16).</li>
</ul>

<h4><img src="/images/obsidian.png">Obsidian</h4>
<ul>
<li>health = 1250 hp (from 1000)</li>
<li>shield = 1500 (from 1750)</li>
<li>shield recharge start time = 3 seconds from 1 second</li>
<li>muzzle charge delay reduced to 0.1</li>
<li>speed reverted to 2.6 (from 2.9)</li>
<li>turret yaw speed reduced to 75 (from 90).</li>
</ul>

<h4><img src="/images/exodus.png">Exodus</h4>
<ul>
<li>muzzle charge delay = 0.1 (from 0.5);</li>
<li>turret yaw speed = readjusted to 100 (from 160)</li>
</ul>

</div>

<div id="cybrant2" class="card">

<h3>Cybran Tech 2</h3>

<h4><img src="/images/rhino.png">Rhino</h4>
<ul>
<li>Health = 1900 hp (from 1150)</li>
<li>MaxSpeed/max acceleration/maxBrake = 2.7 (from 3.2)</li>
<li>Damage = 25 (from 16), rate of fire = 1.8 (from 2) = 90 DPS (from 64)</li>
<li>BuildCostEnergy = 1500 (from 990); BuildCostMass = 297 (from 198)</li>
<li>BuildTime = 1320 (from 880) ; surface threat level = 5 (from 3)</li>
<li>veterancy = 8/16/24/32/40 (from 7/14/21/28/35)</li>
</ul>

<h4><img src="/images/cerb.png">Cerberus</h4>
<ul>
<li>Damage reduced to 10 from 11 = DPS reduced to 100 DPS (from 110)</li>
</ul>

</div>

<div id="serat2" class="card">
<h3>Seraphim Tech 2</h3>

<h4><img src="/images/yenzyne.png">Yenzyne</h4>
<ul>
<li>speed up to 4.3 (from 3.7)</li>
<li>200 damages (from 175) for 50 DPS (from 43)</li>
<li>range increased to 20 (from 18)</li>
<li>firing tolerance = 1 (from 2),</li>
<li>turret yaw speed = 110 (from 90)</li>
</ul>

<h4><img src="/images/ilshy.png">Ilshavoh</h4>
<ul>
<li>speed reverted to 2.5 (from 2.7)</li>
</ul>

</div>

<div id="ueft2" class="card">
<h3>UEF Tech 2</h3>

<h4><img src="/images/uefmobileshield.png">Mobile Sheild</h4>
<ul>
<li>size slightly increased to 17 (from 16)</li>
</ul>

<h4><img src="/images/pillar.png">Pillar</h4>
<ul>
<li>rate of fire = 0.8 (from 0.75)</li>
<li>DPS = 56 (from 52.5)</li>
</ul>
</div>
</div>

<div id="tech3">

<div id="allt3" class="card">
<ul>
<li>Brick/Percival veterancy levels = 20/40/60/80/100 (from 9/18/27/36/45)</li>
<li>Othuum and harbingers veterancy levels = 15/30/45/60/75 (from 9/18/27/36/45)</li>
<li>ASF veterancy levels = 12/24/36/48/60 (from 6/12/18/24/30)</li>
<li>Restorer veterancy adjustment: 18/36/54/72/90 (from 12/24/36/48/60)</li>
</ul>
</div>

<div id="nukesub" class="card">
<h3>Nuke Subs</h3>
<ul>
<li>nuke launcher adjustments : 3.3 speed (from 2.5)</li>
<li>range reduced to 410 (from 1024)</li>
<li>nuke price is similar to static ones:</li>
<li>BuildCostEnergy = 1350000 (from 1764000)</li>
<li>BuildCostMass = 12000 (from 16800)</li>
<li>BuildTime = 324000 (from 453600) = 5 minutes (from 7 minutes)</li>
</ul>
</div>

<div id="bsnuke" class="card">
<h3>Seraphim Battleship Nuke</h3>
<ul>
<li>damage reduced to 25000 (from 70000)</li>
<li>BuildCostEnergy = 1764000, (from 1920000)</li>
<li>BuildCostMass = 16800 (from 19200)</li>
<li>BuildTime = 453600 (from 518400) = 7 minutes (from 8 minutes)</li>
</ul>
</div>

<div id="aeont3" class="card">
<h3>Aeon Tech 3</h3>

<h4><img src="/images/aeonsniper.png">Sniper</h4>
<ul>
<li>mass cost reduced to 640 (from 800).</li>
<li>buildtime to 3600 (from 4800).</li>
<li>doesn’t need to deploy, inacurate when moving.</li>
<li>1350 damages (from 1300) to prevent massive overkill on Percival.</li>
<li>strategic icon is now a straight horizontal line</li>
</ul>

<h4><img src="/images/nukesub.png">Nuke Sub</h4>
<ul>
<li>tac missile range increased to 175 (from 128),</li>
<li>missile hp</li>
<li>OE increased to 3 (from 2)</li>
</ul>

</div>

<div id="serat3" class="card">
<ul>
<li>Othuum Thau canon (the slow and weak weapon with 100 DPS) range = 32 (from 25) with indirect fire (yellow) ring.</li>
<li>Sera t3 shield : mass cost slightly reduced to 540 (from 640)</li>
</ul>

<h4><img src="/images/serasniper.png">Sniper</h4>
<ul>
<li>mass cost reduced to 640 (from 800)</li>
<li>buildtime to 3600 (from 4800)</li>
<li>has a turret now</li>
<li>inacurate when moving (0.8)</li>
<li>775 damages (from 750) to prevent overkill on Percival</li>
<li>strategic icon is now a straight horizontal line</li>
</ul>

</div>

<div id="ueft3" class="card">
<h3>UEF Tech 3</h3>

<h4><img src="/images/percy.png">Percival</h4>
<ul>
<li>Builtime increase to 6000 (from 4800)</li>
<li>uses a new strategic icon (x) to distinguish it from Titan (+)</li>
</ul>

<h4><img src="/images/continental.png">Continental</h4>
<ul>
<li>shield energy consumption = 400 (from 250)</li>
<li>veteran adjusted to : 12/24/36/48/60 (from 3/6/9/12/15)</li>
<li>energy price normalized with other t3 air units (cf.3603 patch) : 52500 energy (same as Broadsword, less than Restorer) (from 29531 energy). Reason: GPG forgot the Continental when they made all t3 air units much more energy demanding in 3603.</li>
</ul>

<h4><img src="/images/nukesub.png">Nuke Sub</h4>
<ul>
<li>tac missile range increased to 175 (from 128)</li>
</ul>
</div>

<div id="cybrant3" class="card">
<h3>Cybran Tech 3</h3>

<h4><img src="/images/brick.png">Brick</h4>
<ul>
<li>Builtime increase to 6000 (from 4800)</li>
<li>uses a new strategic icon (x) to distinguish it from Loyalist (+)</li>
</ul>

<ul>
<li>
Cybran Strategic sub gets stealth + Tac missile range increased to 200 (from 150)
</li>
</ul>
</div>
</div>

<div id="tech4">
<div id="allt4" class="card">
<ul>
<li>Ythotah : 70/140/210/280/350 (from 75/150/225/300/375)</li>
<li>Galactic Colossus and Megalith : 90/180/270/360/450 (from 100/200/300/400/500)</li>
<li>Monkeylord : 45/90/135/180/225 (from 75/150/225/300/375)</li>
<li>Fatboy : 40/80/120/160/200 (from 75/150/225/300/375)</li>
</ul>
</div>

<div id="atlantis" class="card">
<ul>
<li>max speed =2.8 (from 2.5)</li>
<li>Atlantis AA gets same AOE as SAM = 1.5 (from 0)</li>
</ul>
</div>

<div id="monkey" class="card">
<ul>
<li>19k mass (from 21k)</li>
<li>stealth field (radius = 30, same as laser) instead of personal stealth</li>
<li>stealth energy consumption = -400 (instead of – 250).</li>
</ul>
</div>

</div>

</div>

<div class="sidebar">
<div class="iconSidebar">
<h2 class="iconSidebarTitle"><u>Contents</u></h2>
<div class="iconSidebarBlank"></div>

<div class="iconSidebarSubgrid">
<h3 class="iconSidebarSubtitle">Tech 1</h3><br>

<a href="#aurora"><img src="/images/aurora.png"></a>
<a href="#engie"><img src="/images/medusa.png"></a>

<h3 class="iconSidebarSubtitle">Tech 2</h3><br>

<a href="#allt2"><img src="/images/Enhancements/uef/t2.png"></a>
<a href="#aeont2"><img src="/images/blaze.png"></a>
<a href="#cybrant2"><img src="/images/rhino.png"></a>
<a href="#serat2"><img src="/images/ilshy.png"></a>
<a href="#ueft2"><img src="/images/pillar.png"></a>

<h3 class="iconSidebarSubtitle">Tech 3</h3><br>

<a href="#allt3"><img src="/images/Enhancements/uef/t3.png"></a>
<a href="#nukesub"><img src="/images/nukesub.png"></a>
<a href="#bsnuke"><img src="/images/serabs.png"></a>
<a href="#aeont3"><img src="/images/aeonsniper.png"></a>
<a href="#serat3"><img src="/images/serasniper.png"></a>
<a href="#ueft3"><img src="/images/percy.png"></a>
<a href="#cybrant3"><img src="/images/brick.png"></a>

<h3 class="iconSidebarSubtitle">Tech 4</h3><br>

<a href="#allt4"><img src="/images/chicken.png"></a>
<a href="#atlantis"><img src="/images/atlantis.png"></a>
<a href="#monkey"><img src="/images/monkeylord.png"></a>
</div>

</div>
</div>
</main>
</body>
<footer >
<div class="backtotop"><button><a class="toptext" href="#top">Back to Top</a></button></div><br>
<a href="../index.html">Back to Patchnote List</a>
<p>© 2015-2024 FAForever</p>
</footer>
</html>
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