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Tweak to the Ed guide #13

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Tweak to the Ed guide #13

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Hugmeir
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@Hugmeir Hugmeir commented Sep 28, 2017

Howdy!

Well, first of all -- You guide made my first ascension after coming back to the game ~7 years later FAR less stressful than anything I remember before. I played KoL before ascension existed, and played it again for a while in 2010, and I can say with no doubt that your guide is what I always wish I had 👍

Moving on, this pull request! I'm doing my first ever Actually Ed the Undying ascension, and made a bunch of dumb mistakes, somewhat chronicled in the commit messages. The commits add a couple of quality of life improvements, mainly aimed at newer people like me:

  • Task to nudge people towards the spleen upgrades
  • Skill progression recommendations for people with <6 Ed skills (aka get fist of the mummy feredssake)
  • Ed buff reminders (to keep the +stats & +ML buffs going mainly)
  • Body upgrade progression was swapped a bit (upgraded legs before everything)

Do let me know if the content fits with what you aim to do in the guide.

Also, I have never done any .ash before -- not super sure what the language is -- but I tested the changes locally and they all work for me. That is admittedly a very low bar! No guarantees that I haven't massively screwed up or put code in the wrong place! :)

…Back Alley

But, not really -- the recommendation is primarily a nudge to unlock
the hippy camp.  Still, better to farm in the alley than to run
out of turns.
Upgraded Legs now comes first, since it allows farming for Ka.

It also recommends liver-before-stomach if the player picked
the astral booze, though perhaps this should always be the
case, since it allows for overdrinking.

Armor plating before Even More Elemental Wards, since the
latter is primarily useful for A-boo, but armor plating
could be the difference between an extra turn flyering
in the junkyard.
Highly subjective background: On my first ed ascension, I failed
to get Fist of the Mummy until level 4.  By then, I didn't have
enough adventures to farm for spleen & consumable, so on my
day 1 I played a grand total of 40 adventures.
On day 2, I forgot to keep the buffs going, missing out on
the extra +stats & wasting MP in longer combats.  I also
messed up on something even more critical, but that'll
be in the next commit.

So, this commit changes two things:

    1. expands the "Buy Undying skills" section for newer
       players (<6 extra skills on ascension), giving a
       bit more progression on what to get.
    2. adds optional tasks to cast the buff, which show up
       when the buff expires.

Both are small conveniences, which would've lead to two far more
enjoyable days starting the run :)
Adds a task that informs the player what their next
spleen upgrade is, how much Ka it costs, & how many
adventures they'll need to buy it & fill it with
some goodies -- PLUS, the crucially important final
adventure to head into the underworld and actually
buy everything.

This committer forgot about the final adventure.  This
meant ending day 2 (after a disastrous 40-adventure day 1)
on 15/15 spleen, 30 Ka, and 0 adventures.  It was so
fun I resolved to try to prevent anyone from ever going
through it again.
@Hugmeir
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Hugmeir commented Sep 29, 2017

Just a heads up that I just pushed two fixes to the pull request -- started a new Ed run to iron out any bugs.

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