HKMP release v2.0.2
Release of minor version of HKMP.
This release focuses on bug fixes that came with the previous large update (and some existing ones). The API has also changed slightly, namely the way addons are handled is a bit different. the respective APIs for addons are passed in the Initialize
method now instead of the constructor. This allows mods to create addon instances and register them in HKMP via ClientAddon.RegisterAddon
or ServerAddon.RegisterAddon
. These mods can then be outside of the HKMP directory and still interact with HKMP via the API.
Bugfixes since previous release:
- Packet data collection class is now exposed
- Standalone server should run again without assembly requirement
- The interactability of the checkmarks in UI is now correct
- HKMP UI can only be toggled in the pause menu
- Chat can now be closed when nothing is entered by pressing ENTER
- Spells will work correctly again after disconnecting and casting dive
- Standalone server command-line input is not overridden by log messages
- Standalone server command-line is not polluted with random characters on Linux/Mac
- Server shouldn't throw exception when handling a player joining
- Cyclone slash and dive spells shouldn't linger when entering water while playing them