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Initial work for sound/music networking
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using System; | ||
using System.Collections.Generic; | ||
using Hkmp.Networking.Client; | ||
using Hkmp.Networking.Packet.Data; | ||
using Hkmp.Util; | ||
using HutongGames.PlayMaker.Actions; | ||
using Newtonsoft.Json; | ||
using Newtonsoft.Json.Converters; | ||
using UnityEngine; | ||
using UnityEngine.Audio; | ||
using Logger = Hkmp.Logging.Logger; | ||
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namespace Hkmp.Game.Client.Entity.Component; | ||
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// TODO: document all fields and methods | ||
/// <inheritdoc /> | ||
/// This component manages the music that plays for boss fights. | ||
internal class MusicComponent : EntityComponent { | ||
/// <summary> | ||
/// The file path of the embedded resource file for music data. | ||
/// </summary> | ||
private const string MusicDataFilePath = "Hkmp.Resource.music-data.json"; | ||
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private static readonly List<MusicCueData> MusicCueDataList; | ||
private static readonly List<AudioMixerSnapshotData> SnapshotDataList; | ||
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static MusicComponent() { | ||
var dataPair = FileUtil.LoadObjectFromEmbeddedJson< | ||
(List<MusicCueData>, List<AudioMixerSnapshotData>) | ||
>(MusicDataFilePath); | ||
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MusicCueDataList = dataPair.Item1; | ||
SnapshotDataList = dataPair.Item2; | ||
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On.PlayMakerFSM.OnEnable += OnFsmEnable; | ||
} | ||
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public MusicComponent( | ||
NetClient netClient, | ||
ushort entityId, | ||
HostClientPair<GameObject> gameObject | ||
) : base(netClient, entityId, gameObject) { | ||
// TODO: register hooks for entering ApplyMusicCue and TransitionToAudioSnapshot actions | ||
// TODO: these hooks should network changes in Music and Audio to the server if the player is scene host | ||
} | ||
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/// <inheritdoc /> | ||
public override void InitializeHost() { | ||
} | ||
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/// <inheritdoc /> | ||
public override void Update(EntityNetworkData data) { | ||
// TODO: handle receiving Music and Audio updates from the server and applying them | ||
} | ||
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/// <inheritdoc /> | ||
public override void Destroy() { | ||
} | ||
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private static void OnFsmEnable(On.PlayMakerFSM.orig_OnEnable orig, PlayMakerFSM self) { | ||
orig(self); | ||
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foreach (var state in self.FsmStates) { | ||
foreach (var action in state.Actions) { | ||
if (action is ApplyMusicCue applyMusicCue) { | ||
var musicCue = applyMusicCue.musicCue.Value as MusicCue; | ||
if (musicCue == null) { | ||
continue; | ||
} | ||
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Logger.Debug($"Found music cue '{musicCue.name}' in FSM '{self.Fsm.Name}', '{state.Name}'"); | ||
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if (GetMusicCueData( | ||
data => data.Name.Equals(musicCue.name), | ||
out var musicCueData | ||
)) { | ||
Logger.Debug($" Adding to data with type: {musicCueData.Type}"); | ||
musicCueData.MusicCue = musicCue; | ||
} | ||
} else if (action is TransitionToAudioSnapshot snapshotAction) { | ||
var snapshot = snapshotAction.snapshot.Value as AudioMixerSnapshot; | ||
if (snapshot == null) { | ||
continue; | ||
} | ||
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Logger.Debug($"Found audio mixer snapshot '{snapshot.name}' in FSM '{self.Fsm.Name}', '{state.Name}'"); | ||
} | ||
} | ||
} | ||
} | ||
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private static bool GetMusicCueData(Func<MusicCueData, bool> predicate, out MusicCueData musicCueData) { | ||
foreach (var data in MusicCueDataList) { | ||
if (predicate.Invoke(data)) { | ||
musicCueData = data; | ||
return true; | ||
} | ||
} | ||
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musicCueData = null; | ||
return false; | ||
} | ||
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private class MusicCueData { | ||
public MusicCueType Type { get; set; } | ||
public string Name { get; set; } | ||
public byte Index { get; set; } | ||
[JsonIgnore] | ||
public MusicCue MusicCue { get; set; } | ||
} | ||
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private class AudioMixerSnapshotData { | ||
public AudioMixerSnapshotType Type { get; set; } | ||
public string Name { get; set; } | ||
public byte Index { get; set; } | ||
[JsonIgnore] | ||
public AudioMixerSnapshot Snapshot { get; set; } | ||
} | ||
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[JsonConverter(typeof(StringEnumConverter))] | ||
private enum MusicCueType { | ||
None, | ||
FalseKnight, | ||
Hornet, | ||
GGHornet, | ||
MantisLords, | ||
SoulMaster, | ||
SoulMaster2, | ||
GGHeavy, | ||
EnemyBattle, | ||
DreamFight, | ||
Hive, | ||
HiveKnight, | ||
DungDefender, | ||
BrokenVessel, | ||
Nosk, | ||
TheHollowKnight, | ||
Greenpath, | ||
Waterways | ||
} | ||
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[JsonConverter(typeof(StringEnumConverter))] | ||
private enum AudioMixerSnapshotType { | ||
Silent, | ||
None, | ||
Off, | ||
} | ||
} |
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{ | ||
"Item1": [ | ||
{ | ||
"Type": "None", | ||
"Name": "None", | ||
"Index": 0 | ||
}, | ||
{ | ||
"Type": "FalseKnight", | ||
"Name": "Boss1", | ||
"Index": 1 | ||
}, | ||
{ | ||
"Type": "Hornet", | ||
"Name": "BossHornet", | ||
"Index": 2 | ||
}, | ||
{ | ||
"Type": "GGHornet", | ||
"Name": "GGHornet", | ||
"Index": 3 | ||
}, | ||
{ | ||
"Type": "MantisLords", | ||
"Name": "BossMantisLords", | ||
"Index": 4 | ||
}, | ||
{ | ||
"Type": "SoulMaster", | ||
"Name": "BossMageLord", | ||
"Index": 5 | ||
}, | ||
{ | ||
"Type": "SoulMaster2", | ||
"Name": "MageLord2", | ||
"Index": 6 | ||
}, | ||
{ | ||
"Type": "GGHeavy", | ||
"Name": "GG Heavy", | ||
"Index": 7 | ||
},{ | ||
"Type": "DreamFight", | ||
"Name": "DreamFight", | ||
"Index": 8 | ||
}, | ||
{ | ||
"Type": "Hive", | ||
"Name": "Hive", | ||
"Index": 9 | ||
}, | ||
{ | ||
"Type": "HiveKnight", | ||
"Name": "HiveKnight", | ||
"Index": 10 | ||
}, | ||
{ | ||
"Type": "DungDefender", | ||
"Name": "DungDefender", | ||
"Index": 11 | ||
}, | ||
{ | ||
"Type": "BrokenVessel", | ||
"Name": "BossIK", | ||
"Index": 12 | ||
}, | ||
{ | ||
"Type": "Nosk", | ||
"Name": "MimicSpider", | ||
"Index": 13 | ||
},{ | ||
"Type": "TheHollowKnight", | ||
"Name": "HKBattle", | ||
"Index": 14 | ||
}, | ||
{ | ||
"Type": "Greenpath", | ||
"Name": "Greenpath", | ||
"Index": 15 | ||
}, | ||
{ | ||
"Type": "Waterways", | ||
"Name": "Waterways", | ||
"Index": 16 | ||
} | ||
], | ||
"Item2": [ | ||
{ | ||
"Type": "Silent", | ||
"Name": "Silent", | ||
"Index": 0 | ||
}, | ||
{ | ||
"Type": "None", | ||
"Name": "None", | ||
"Index": 1 | ||
}, | ||
{ | ||
"Type": "Off", | ||
"Name": "Off", | ||
"Index": 2 | ||
} | ||
] | ||
} |