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feat: Adding CustomKeycard for CustomItems #98
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I don't see why all this check would be needed since basegame already do them
Wdym? I perform them cuz I override base game permissions for keycard (I know that this is working cuz using it on my server) |
You could just apply the permission to the keycard your spawning ?!?? And no need to patch |
Ah really? Okay... |
Wtf event label is added |
Fix |
Description
Describe the changes
Added CustomKeycard class
What is the current behavior? (You can also link to an open issue here)
What is the new behavior? (if this is a feature change)
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
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