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Currently there is a bug where Clearing a Player's inventory drops some amount of ammunition.
This is due to
BodyArmorUtils.RemoveEverythingExceedingLimits
getting called inOnRemoved
inInventorySystem.Items.Armor.BodyArmor
Meaning that when the items are cleared, and armor gets removed, any additional ammo that cannot be carried will be dropped first, so when
ClearAmmo
is called it doesn't remove the dropped ammo