fix: SetFakeScale doesnt execute with currentScale #353
+0
−3
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https://discord.com/channels/656673194693885975/1002713309876854924/1317978520701501482
Description
Describe the changes
The Player.SetFakeScale method now no longer checks if the proposed fakeScale is the current real scale of the player.
What is the current behavior? (You can also link to an open issue here)
The current behaviour does not allow for the fakeScale to be reset e.g.
What is the new behavior? (if this is a feature change)
The current behaviour does allow for the fakeScale to be reset
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other