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feat: Unbanned event addition #185
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louis1706
requested changes
Nov 19, 2024
I don't think that this will work cuz you specify only 1 method to patch and it may just put 2 transpilers on same method |
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Nov 22, 2024
louis1706
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Nov 22, 2024
louis1706
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Nov 22, 2024
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Dec 26, 2024
louis1706
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Misaka-ZeroTwo,
BoltonDev,
VALERA771 and
IRacle1
January 5, 2025 10:17
VALERA771
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All good if works fine
dreamsvxyz
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to DaybreakLabs/Vanced
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Jan 6, 2025
* Option A * Style cop happy * Sigh stylecop * For Yamato * Done, not tested * Stylecop --------- Co-authored-by: Yamato <[email protected]>
VALERA771
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Jan 10, 2025
* feat: ``Lift::Get(ElevatorGroup)`` (#372) Lift::Get(ElevatorGroup) * fix: PlacingBulletHoleEventArgs::Position (#377) Fix * fix: DryFiring fired constantly (#378) Fix DryFiring fired constantly * feat: Unbanned event addition (#185) * Option A * Style cop happy * Sigh stylecop * For Yamato * Done, not tested * Stylecop --------- Co-authored-by: Yamato <[email protected]> * feat: Adding CustomKeycard for CustomItems (#98) * uwu * itemtype check * bruh bruh brrr ☠ * fix * fix * fix no.2 * some events * ExMod Team copyright --------- Co-authored-by: Yamato <[email protected]> Co-authored-by: Yamato <[email protected]> * feat: ShadowType (#382) More features for the Light wrapper * fix: remove var & fix FF for explosions * feat: DroppingAmmo, DroppedAmmo and InteractingDoor (#371) * fix: DoorType and RoomType for Checkpoint (#379) Fix DoorType and RoomType for Checkpoint * feat: CustomStats (#363) * CustomStats * replace Mathf.Clamp01 by Mathf.Clamp * Remove CustomStaminaStat.cs --------- Co-authored-by: Yamato <[email protected]> * fix: NPC Spawn using wrong SpawnType (#375) Update Npc.cs * fix: Fix FF for explosions (#383) * fix: nre fix * fix: respawningteam event fix * fix: fix explosion ff * feat: LockerType extension (#384) * feat: LockerType extension * fix: fix of fix * fix: init fix for play gun sound * Revert "fix: init fix for play gun sound" This reverts commit f4d5541. * feat: Fix OnInternalSpawning & Added ChargingJailbird setter (by BlackSerperior6) (#368) BlackSerperior6 Co-authored-by: BlackSerperior6 <[email protected]> * feat: `ExplodingGrenadeEventArgs::ExplosionType` (#385) * ExplosionType * ExplodingGrenadeEventArgs::ExplosionType --------- Co-authored-by: Yamato <[email protected]> Co-authored-by: scp252arc <[email protected]> Co-authored-by: X <[email protected]> Co-authored-by: Yamato <[email protected]> Co-authored-by: Trevlouw <[email protected]> Co-authored-by: Misfiy <[email protected]> Co-authored-by: Cosmos Zvezdochkin <[email protected]> Co-authored-by: Rysik5318 <[email protected]> Co-authored-by: BlackSerperior6 <[email protected]>
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Description
Describe the changes
https://discord.com/channels/656673194693885975/1307441157483270207
What is the current behavior? (You can also link to an open issue here)
Doesn't call Unban event
What is the new behavior? (if this is a feature change)
It calls Unban event now
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Not exactly. Function for this behaves differently so modifying the target is not easily done without breaking change so, just focusing on whether the player should or should not be unbanned should be sufficient.
Other information:
Not tested
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other
@louis1706 Clarify if this is what you meant