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Feature/minor update 1 #444
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Feature/minor update 1 #444
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…develop And conflict fix
Hi i have 1 request 1 new patch f you work on it Classification by level maybe you think about this but it is so hard or impossible i don't know but for example Is this possible for you to give us a new auto arrangement base on the level? Thank you so much I send same message in other place because this, you can delete one of them |
Here is a problem with merging into the main branch. Whenever I resolve conflicts, I'm still waiting for the owner to merge, so I don't enjoy the motivation to resolve conflicts over and over again, when I don't even know if it will merge... |
# Conflicts: # src/TQVaultAE.GUI/CharacterEditDialog.Designer.cs # src/TQVaultAE.GUI/CharacterEditDialog.cs # src/TQVaultAE.GUI/CharacterEditDialog.resx # src/TQVaultAE.GUI/Components/SackPanel.cs # src/TQVaultAE.Presentation/Resources.resx
Mimic2300 feature/minor update 1
Merge branch 'mimic2300:feature/item_seed_v2' into mimic2300_feature/…
Hi @EtienneLamoureux , This PR looks OK for merging. |
IMHO #432 is very close to the copy function. The only difference is that the original item is quickly changed. It's not well documented what the difference is, so maybe the menu items could be changed to something like: |
@ejfudd Forced change of item seed is the same as through the dialog, with the only difference that you do not enter the seed manually. Other things yes. It's a bit of a cheat, but it's an old game and I wouldn't limit people with what they can or can't do. There are a lot of tools and if there is already support for copying items or changing attributes, then why the rest. |
I don't really have a dog in the race on this one, though I can offer a little historical perspective from before TQVaultAE. Today, TQDefiler is abandoned, and AFAIK there is no replacement. Ultimately, it's up to Etienne and hguy whether these kinds of changes go into TQVault. |
Yes I agree. That's why I thought of adding these things, because there is no real replacement for a tool that is up-to-date and works. I myself got to the point several times that I finished it and didn't enjoy the grind items anymore, so I "improved" my character a little and enjoyed the day, because I would have stopped playing it for a long time anyway. The second example is that I started playing fair, but I made a rule for myself that I would learn 3 classes (a defiler could do that, now I've added it here too) and I gave 2x skill points per level. And otherwise I played without cheats. It's just a different style of play from the start, which is interesting and enticing. So I understand that originally the app did something else, but it's a different time. The game is old, the other tools are not very usable. So everyone plays as they want. So I hope the update will make it to the main release :-) |
The first smaller update with cool features that some will surely use.
It contains these changes:
I closed the original PR because it merges badly (changes in translations and UI). But I left links to the detail of those changes.
I made a merge over the current master. Everything works.
Enjoy it.