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Teaser

p5.brush.js

p5.brush.js is a versatile library for the p5.js ecosystem, tailored for artists, designers, and hobbyists who wish to explore natural textures in generative art. This library extends the drawing capabilities of p5.js by introducing a rich set of tools that allow for the creation of dynamic and customizable brushes, vector-fields, and fill modes.

With p5.brush.js, you can easily configure and manage intricate drawing systems, inject life into your sketches with organic movements, and apply complex vector fields to control the flow and form of strokes. The library is designed with texture quality in mind, and may only be suitable for high-resolution artworks, not real-time interactive pieces.

Whether you're looking to simulate natural media, create patterned backgrounds, or design intricate particle systems, p5.brush.js offers the functionalities to turn your vision into reality. The API is straightforward and modular, providing both high-level functions for quick setup and in-depth customization options for advanced users.

Embrace the full potential of your creative coding projects with p5.brush.js, where every stroke is a brush with possibility.

Visit the library website here! (more examples soon)

Table of Contents

Installation

Before using p5.brush.js, ensure you include Spectral.js, which is a prerequisite library for color mixing features.

Standard Installation

To set up your project, add both p5.brush.js and Spectral.js to your HTML file. Place the script tags in the following order:

<!-- Commented version of p5.brush.js, with a Spectral.js dependency -->
<script src="path_to/spectral.min.js"></script>
<script src="path_to/p5.brush.js"></script>

Replace path_to with the actual path to the minified script in your project directory or the URL if you are using a CDN.

Minified Version

For improved performance, use the minified version of p5.brush.js which bundles Spectral.js:

<!-- Minified version of p5.brush.js with Spectral.js included -->
<script src="path_to/p5.brush.min.js"></script>

Replace path_to with the actual path to the minified script in your project directory or the URL if you are using a CDN.

Features

p5.brush.js enhances the p5.js framework with a set of tools that allow for sophisticated drawing and rendering techniques.

  • Custom Configuration: Customize your drawing strokes with the ability to select different buffers and leverage a custom random number generator to introduce variability in procedural designs.
  • Vector Field Integration: Direct the motion of your brush strokes with vector fields, crafting fluid, dynamic visuals within your sketches.
  • Dynamic Brush System: Select from an array of brushes, each offering distinct characteristics, to create a variety of effects and textures.
  • Brush and Field Management: Manage and switch between brushes and vector fields with ease, adapting to the needs of your project seamlessly.
  • Extensibility: Expand the library's capabilities by integrating your own custom brushes and vector fields, tailoring the toolset to your artistic vision.
  • Custom Brush Tips: Load and use your own custom brush tip assets.
  • Interactive Brush Tips: Utilize pressure-sensitive brush tips for interactive drawing, adding a level of responsiveness to your canvas work.
  • Hatch Patterns: Implement hatching techniques with precision control over the patterns' density and orientation, enhancing your artwork with automated detailing.
  • Intuitive Spline and Curve Generation: Generate smooth and accurate curves and splines effortlessly, simplifying the process of intricate path creation.
  • Watercolor Fill System: Achieve the subtle nuances of watercolor with a digital fill system designed to blend and diffuse colors in a naturally fluid way.

With p5.brush.js, your digital canvas becomes a playground for innovation and expression, where each tool is fine-tuned to complement your unique creative process.

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Reference

p5.brush.js provides a comprehensive API for creating complex drawings and effects. Below are the categorized functions and classes available in the library.

Table of Functions

Section Functions Section Functions
Utility brush.push() Hatch Operations brush.hatch()
brush.pop() brush.noHatch()
brush.rotate() brush.setHatch()
brush.scale() Geometry brush.point()
brush.reDraw() brush.line()
brush.reBlend() brush.flowLine()
Vector-Fields brush.field() brush.beginStroke()
brush.noField() brush.segment()
brush.refreshField() brush.endStroke()
brush.listFields() brush.spline()
brush.addField() brush.plot()
Brush Management brush.box() brush.rect()
brush.add() brush.circle()
brush.clip() brush.beginShape()
brush.noClip() brush.vertex()
Stroke Operations brush.set() brush.endShape()
brush.pick() brush.polygon()
brush.stroke() Configuration brush.config()
brush.noStroke() brush.load()
brush.strokeWeight() brush.preload()
Fill Operations brush.fill() brush.colorCache()
brush.noFill() brush.scaleBrushes()
brush.bleed() Classes brush.Polygon()
brush.fillTexture() brush.Plot()
brush.Position()

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Utility Functions


  • brush.push()

    • Description: The push() function saves the current brush, hatch, and fill settings and transformations, while pop() restores these settings. Note that these functions are always used together.
  • brush.pop()

    • Description: The push() function saves the current brush, hatch, and fill settings and transformations, while pop() restores these settings. Note that these functions are always used together.

  • brush.rotate(angle)
    • Description: Rotates following shapes by the amount specified by the angle parameter. This function accounts for angleMode(), so angles can be entered in either RADIANS or DEGREES. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in an anti-clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulate the effect. This function can be further controlled by brush.push() and brush.pop().

  • brush.scale(scale)
    • Description: Increases or decreases the size of shapes and strokes by expanding or contracting vertices. Objects always scale from their relative origin to the coordinate system. Scale values are specified as decimal percentages. For example, the function call scale(2.0) increases the dimension of a shape by 200%. Transformations apply to everything that happens after and subsequent calls to the function multiply the effect. For example, calling scale(2.0) and then scale(1.5) is the same as scale(3.0).

  • brush.reDraw()

    • Description: p5.brush uses several buffers and caches to make the drawing operations more performant. Use the reDraw() function if you want to force noBlend brushes to be drawn into the canvas. This function is designed to help maintain the correct draw order for the different strokes and shapes.
  • brush.reBlend()

    • Description: p5.brush uses several buffers and caches to make the drawing operations more performant. Use the reDraw() function if you want to force Blend brushes to be drawn into the canvas. This function is designed to help maintain the correct draw order for the different strokes and shapes.

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Vector Fields

Vector Fields allow for dynamic control over brush stroke behavior, enabling the creation of complex and fluid motion within sketches.

Basic vector-field functions


  • brush.field(name)
    • Description: Activates a named vector field. When a vector field is active, it influences the flow and direction of the brush strokes for shapes drawn thereafter. It is important to note that certain shapes may be exempt from this influence; such exceptions will be clearly documented in the API for each specific geometry.
    • Parameters:
      • name (String): The identifier for the vector field to be activated. This can be a name of one of the predefined fields or a custom field created with brush.addField().
    • Default Fields: The library comes with a set of built-in vector fields: curved, truncated, zigzag, seabed, and waves. These, as well as any custom fields added, can be activated using this function.
    • Usage:
      // To activate the "waves" vector field
      brush.field("waves");
      
      // To activate a custom vector field named "myCustomField"
      brush.field("myCustomField");
      Once a vector field is activated, it affects how the subsequent shapes are drawn, aligning them with its directional flow, unless stated otherwise in the documentation

  • brush.noField()
    • Description: Deactivates the currently active vector field, returning the drawing behavior to its default state where shapes are not influenced by any vector field. Any shapes drawn after this function call will not be affected by the previously active vector field.
    • Usage:
      // Deactivate the current vector field
      brush.noField();
      Use this function when you want to draw shapes that are unaffected by the directional flow of any vector field, effectively resetting the drawing behavior to its original state.

  • brush.refreshField(time)
    • Description: Updates the current vector field values using its time-dependent generator function. Ideal for animations that require the vector field to change over time, influencing the movement of strokes and shapes in a natural way.
    • Parameters:
      • time (Number): The time input for the vector field generator function, typically related to the frame count.
    • Usage:
      // In the draw loop, refresh the vector field based on the frame count
      function draw() {
        brush.refreshField(frameCount / 10);
        // Additional drawing code
      }
      This function will invoke the generator function of the active vector field with the provided time argument, allowing the field to evolve and create fluid, dynamic animations in the rendering.

  • brush.listFields()
    • Description: Retrieves an iterator containing the names of all the available vector fields within the system. This includes both the default fields provided by the library and any custom fields that have been added using brush.addField().
    • Returns: Iterator<string> - An iterator that yields the names of the vector fields.
    • Usage:
      // Get an iterator of all vector field names
      let fieldNames = brush.listFields();
      // Loop through the names using the iterator
      for (let name of fieldNames) {
        console.log(name);
      }
      Use brush.listFields() to access the names of all existing vector fields, which can then be used to activate or modify fields as needed.

Advanced vector-field functions


  • brush.addField(name, generatorFunction)
    • Description: Adds a custom vector field to the list of available fields. This advanced function requires a unique name for the field and a generator function that defines the behavior of the vector field over time.
    • Parameters:
      • name (String): A unique identifier for the vector field.
      • generatorFunction (Function): A function that generates the field values. It takes a time parameter t, loops through the vector field cells, assigns angular values based on custom logic, and returns the modified field array.
    • Default Fields: The library includes several pre-defined vector fields. Users can add their own to extend the functionality.
    • Usage: To add a vector field that creates wave-like motions:
      brush.addField("waves", function(t, field) {
          let sinrange = random(10,15) + 5 * sin(t);
          let cosrange = random(3,6) + 3 * cos(t);
          let baseAngle = random(20,35);
          for (let column = 0; column < field.length; column++) {
              for (let row = 0; row < field[0].length; row++) {               
                  let angle = sin(sinrange * column) * (baseAngle * cos(row * cosrange)) + random(-3,3);
                  field[column][row] = angle;
              }
          }
          return field;
      });
      • Note: It's important that your loops create a grid of field.length x field[0].length. It's necessary to fill all the field cells with a numeric value. Return this array when you've filled the values. The angles MUST BE in Degrees.
      brush.addField("name_field", function(t, field) {
          let field = FF.genField()
          // Related functions for angle calculation
          for (let i = 0; i < field.length; i++) {
              for (let j = 0; j < field[0].length; j++) {               
                  // Related functions for angle calculation here
                  field[i][j] = CalculatedAngle;
              }
          }
          return field;
      });

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Brush Management

Functions for managing brush behaviors and properties.


  • brush.box()
    • Description: Retrieves an array containing the unique names of all available brushes. This function is useful for accessing the variety of brushes included in the library, which range from different pencil types to markers and specialized brushes like the hatch brush. Of course, the function will also return the custom brushes you've created.
    • Returns: Array<string> - An array listing the names of all brushes.
    • Default Brushes: The library includes a default set of 11 brushes: 2B, HB, 2H, cpencil, pen, rotring, spray, marker, marker2, charcoal, and hatch_brush (for clean hatching).
    • Usage:
      // Retrieve a list of all available brush names
      let brushes = brush.box();
      console.log(brushes); // Logs the array of brush names
      brush.box() allows you to explore and select from the various brushes, facilitating the choice of the appropriate brush for different artistic needs.

  • brush.add(name, params)
    • Description: Adds a new brush to the brush list with specified parameters, defining the brush's behavior and appearance. This function allows for extensive customization, enabling the creation of unique brush types suited to various artistic needs.
    • Parameters:
      • name (String): A unique identifier for the brush.
      • params (BrushParameters): An object containing the parameters for the brush. The parameters include:
        • type: (standard | spray | marker | custom | image) The tip type.
        • weight: Base size of the brush tip, in canvas units.
        • vibration: Vibration of the lines, affecting spread, in canvas units.
        • definition: (Number from 0-1) Between 0 and 1, defining clarity. Unnecessary for custom, marker, and image type brushes.
        • quality: Higher values lead to a more continuous line. Unnecessary for custom, marker, and image type brushes.
        • opacity: (Number from 0-255) Base opacity of the brush (affected by pressure).
        • spacing: Spacing between points in the brush stroke, in canvas units.
        • blend: (Boolean) Enables or disables realistic color mixing (default true for marker, custom, and image brushes).
        • pressure: An object or function defining the pressure sensitivity.
          • type : 'standard" or 'custom". Use standard for simple gauss bell curves. Use 'custom' for custom pressure curves.
          • min_max: (Array [min, max]) Define min and max pressure (reverse for inverted presure).
          • curve: function or array.
            • Standard pressure: [a, b] - If 'standard' pressure curve, pick a and b values for the gauss curve. a is max horizontal mvt of the bell, b changes the slope.
            • Custom pressure: (x) => function - If 'custom' pressure curve, define the curve function with a curve equation receiving values from 0 to 1, returning values from 0 to 1. Use https://mycurvefit.com/
        • tip: (For custom types) A function defining the geometry of the brush tip. Remove if unnecessary.
        • image: (For image types) The url path to your image, which MUST be in the same baseURL. Remove if unnecessary.
        • rotate: (none | natural | random) Defines the tip angle rotation.
    • Usage:
      // You create an image brush like this:
      brush.add("watercolor", {
          type: "image",
          weight: 10,
          vibration: 2,
          opacity: 30,
          spacing: 1.5,
          blend: true,
          pressure: {
              type: "custom",
              min_max: [0.5,1.2],
              // This formula implies that the pressure changes in a linear distribution through the whole length of the line.
              // Minimum pressure at the start, maximum pressure at the end.
              curve: (x) => 1-x
          },
          image: {
              src: "./brush_tips/brush.jpg",
          },
          rotate: "random",
      })
      
      // You create a custom tip brush like this:
      brush.add("watercolor", {
          type: "custom",
          weight: 5,
          vibration: 0.08,
          opacity: 23,
          spacing: 0.6,
          blend: true,
          pressure: {
              type: "custom",
              min_max: [1.35,1],
              curve: [0.35,0.25] // Values for the bell curve
          },
          tip: (_m) => {
             // in this example, the tip is composed of two squares, rotated 45 degrees
             // Always execute drawing functions within the _m buffer!
             _m.rotate(45), _m.rect(-1.5,-1.5,3,3), _m.rect(1,1,1,1);
          }
          rotate: "natural",
      })
      By using brush.add(), you can expand your brush collection with custom brushes tailored to specific artistic effects and styles.

  • brush.clip(clippingRegion)
    • Description: Sets a rectangular clipping region for all subsequent brush strokes. When this clipping region is active, brush strokes outside this area will not be rendered. This is particularly useful for ensuring that strokes, such as lines and curves, are contained within a specified area. The clipping affects only stroke and hatch operations, not fill operations. The clipping remains in effect for all strokes drawn after the call to brush.clip() until brush.noClip() is used.
    • Parameters:
      • clippingRegion (Array): An array defining the clipping region as [x1, y1, x2, y2], with (x1, y1) and (x2, y2) being the corners of the clipping rectangle.
    • Usage:
      // Set a clipping region
      brush.clip([10, 10, 250, 200]);
      // Draw a line - it will be clipped according to the region
      brush.line(100, 90, 300, 40);
      
      // Remove the clipping region
      brush.noClip();
      // Draw another line - it will not be clipped
      brush.line(0, 0, 200, 300);

  • brush.noClip()
    • Description: Disables the current clipping region, allowing subsequent brush strokes to be drawn across the entire canvas without being clipped. Use this function to revert to the default state where strokes are unrestricted.
    • Usage:
      // Disable the clipping region
      brush.noClip();

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Stroke Operations

Stroke Operations encompass methods for manipulating and applying brushes to strokes (aka lines), providing artists with precise control over their brushwork.


  • brush.set(brushName, color, weight)
    • Description: Selects and sets up the current brush with a specific name, color, and weight. This function is crucial for preparing the brush to draw strokes with the desired characteristics.
    • Parameters:
      • brushName (String): The name of the brush to be used.
      • color (String|p5.Color): The color for the brush, which can be specified as a HEX string or a p5.Color object.
      • weight (Number): The weight or size of the brush.
    • Note: This function will automatically activate stroke mode for subsequent geometries.
    • Usage:
      // Set the "HB" brush with a specific blue color and weight factor 1
      brush.set("HB", "#002185", 1);
      By using brush.set(), you can quickly switch between different brushes, colors, and sizes, allowing for dynamic and varied stroke applications in your artwork.

  • brush.pick(brushName)
    • Description: Selects the current brush type based on the specified name. This function is used to change the brush type without altering its color or weight.
    • Parameters:
      • brushName (String): The name of the brush to set as current.
    • Usage:
    // Set the current brush to "charcoal"
    brush.pick("charcoal");
    Use brush.pick() to switch between different brush types while maintaining the current color and weight settings.

  • brush.stroke(r, g, b) or brush.stroke(color)
    • Description: Sets the color of the current brush. This function can take either RGB color components or a CSS color string/p5.Color object. It also activates stroke mode for subsequent shapes.
    • Parameters:
      • r (Number|String|p5.Color): The red component of the color, a CSS color string, or a p5.Color object.
      • g (Number): Optional. The green component of the color.
      • b (Number): Optional. The blue component of the color.
    • Usage:
      // Set the brush color using RGB values
      brush.stroke(105, 111, 34);
      // Or set the brush color using a HEX string
      brush.stroke("#002185");
      Use brush.stroke() to define the color of your brush strokes, enabling a diverse palette for your artwork.

  • brush.noStroke()
    • Description: Disables the stroke for subsequent drawing operations. This function is useful when you want to draw shapes without an outline.
    • Usage:
      // Disable stroke for the upcoming shapes
      brush.noStroke();
      brush.noStroke() is essential for creating drawings where only fill and no outline is desired.

  • brush.strokeWeight(weight)
    • Description: Sets the weight or size of the current brush. The specified weight acts as a multiplier to the base size of the brush, allowing for dynamic adjustments.
    • Parameters:
      • weight (Number): The weight to set for the brush.
    • Returns: None.
    • Usage:
      // Set the brush stroke weight to 2.3 times the base size
      brush.strokeWeight(2.3);
      brush.strokeWeight() provides the flexibility to easily adjust the thickness of your brush strokes, enhancing the expressiveness of your drawing tools.

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Fill Operations

The Fill Management section focuses on managing fill properties for shapes, enabling complex fill operations with effects like bleeding to simulate watercolor-like textures. These methods set fill colors with opacity, control bleed intensity, and manage fill operations. The watercolor fill effect is inspired by Tyler Hobbs' generative art techniques.

** IMPORTANT: ** At the moment, fill operations expect an array of vertices in the clockwise direction. Otherwise, the fill will "bleed" to the inside, destroying the effect. I'll try to fix this on a forthcoming update.


  • brush.fill(a, b, c, d) or brush.fill(color, opacity)
    • Description: Sets the fill color and opacity for subsequent shapes, activating fill mode. This function can accept either RGB color components with opacity or a CSS color string/p5.Color object with an optional opacity.
    • Parameters:
      • a (Number|String|p5.Color): The red component of the color or grayscale value, a CSS color string, or a p5.Color object.
      • b (Number): Optional. The green component of the color or grayscale opacity if two arguments are used.
      • c (Number): Optional. The blue component of the color.
      • d (Number): Optional. The opacity of the color.
    • Usage:
      // Set the fill color using RGB values and opacity
      brush.fill(244, 15, 24, 75);
      // Or set the fill color using a HEX string and opacity
      brush.fill("#002185", 110);
      brush.fill() allows for detailed control over the color and transparency of the fill.

  • brush.noFill()
    • Description: Disables the fill for subsequent drawing operations. Useful for creating shapes or lines without a fill.
    • Usage:
      // Disable fill for the upcoming shapes
      brush.noFill();

  • brush.bleed(strength, direction)
    • Description: Adjusts the bleed and texture levels for the fill operation, mimicking the behavior of watercolor paints. This function adds a natural and organic feel to digital artwork.
    • Parameters:
      • strength (Number): The intensity of the bleed effect, capped at 0.5.
      • direction (String): Optional. "out" or "in". Defines the direction of the bleed effect
      • _borderIntensity (Number): The intensity of the border watercolor effect, ranging from 0 to 1.
    • Usage:
      // Set the bleed intensity and direction for a watercolor effect
      brush.bleed(0.3, "out");

  • brush.fillTexture(textureStrength, borderIntensity)
    • Description: Adjusts the texture levels for the fill operation, mimicking the behavior of watercolor paints. This function adds a natural and organic feel to digital artwork.
    • Parameters:
      • textureStrength (Number): The texture of the fill effect, ranging from 0 to 1.
      • borderIntensity (Number): The intensity of the border watercolor effect, ranging from 0 to 1.
    • Usage:
      // Set the fill texture and border intensity
      brush.fillTexture(0.6, 0.4);

  • brush.fillAnimatedMode(mode)
    • Description: Toggles certain operations on or off to ensure a consistent bleed effect for animations, especially useful at varying bleed levels.
    • Parameters:
      • mode (Boolean): Set to true to enable animated mode, false to disable.
    • Usage:
      // Enable animated mode for consistent bleed effects in animations
      brush.fillAnimatedMode(true);
      brush.fillAnimatedMode() is valuable for animators and artists working on dynamic projects, where maintaining consistent fill effects across frames is crucial.

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Hatch Operations

The Hatching section focuses on creating and drawing hatching patterns, which involves drawing closely spaced parallel lines. These functions offer control over the hatching style and application.


  • brush.hatch(dist, angle, options)
    • Description: Activates hatching with specified parameters for subsequent geometries. This function enables the drawing of hatching patterns with controlled line spacing, angle, and additional stylistic options.
    • Parameters:
      • dist (Number): The distance between hatching lines, in canvas units.
      • angle (Number): The angle at which hatching lines are drawn. The angle mode (degrees or radians) is set by p5's angleMode().
      • options (Object): Optional settings to affect the hatching style, including:
        • rand: Randomness in line placement (0 to 1 or false).
        • continuous: Whether to connect the end of a line with the start of the next.
        • gradient: Modifies the distance between lines to create a gradient effect (0 to 1 or false).
        • Defaults to {rand: false, continuous: false, gradient: false}.
    • Usage:
      // Set hatching with specific distance, angle, and options
      brush.hatch(5, 30, {rand: 0.1, continuous: true, gradient: 0.3});

  • brush.noHatch()
    • Description: Disables hatching for subsequent shapes. Use this function to return to normal drawing modes without hatching.
    • Usage:
      // Disable hatching for upcoming shapes
      brush.noHatch();

  • brush.setHatch(brushName, color, weight)
    • Description: Sets the brush type, color, and weight specifically for hatching. If not called, hatching will use the parameters defined by the current stroke settings.
    • Parameters:
      • brushName (String): The name of the brush to use for hatching.
      • color (String|p5.Color): The color for the brush, either as a CSS string or a p5.Color object.
      • weight (Number): The weight or size of the brush for hatching.
    • Usage:
      // Set the hatching brush to "rotring" with green color and specific weight
      brush.setHatch("rotring", "green", 1.3);

In essence, the hatching system activates hatches for subsequent shapes, similarly to stroke and fill operations. However, you can also directly hatch multiple objects at once (and their intersections), if you proceed as described below .

  • brush.hatchArray(polygons)
    • Description: Creates a hatching pattern across specified polygons. This function applies the set hatching parameters to a single polygon or an array of polygons.
    • Parameters:
      • polygons (Array|Object): The polygon(s) to apply the hatching. Can be a single polygon object or an array of polygon objects.
    • Note: This is not the main, but an alternative way of applying hatches. Read above.
    • Usage:
      // Define an array of polygons (reference in the classes section)
      let myPolygons = []
      for (let i = 0; i < 10; i++) {
         // We're creating 10 random triangles here
      			let p = new brush.Polygon([
            [random(width), random(height)],
            [random(width), random(height)],
            [random(width), random(height)],  
         ])
         myPolygons.push(p)
      }
      // Create hatching across specified polygons
      brush.hatchArray(myPolygons);
      brush.hatchArray() provides an efficient way to apply complex hatching patterns to a set of defined shapes.

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Geometry

This section details the functions for creating various shapes and strokes with the set brush, fill, and hatch parameters.

Lines, Strokes, Splines, and Plots

The following functions are only affected by stroke() operations, completely ignoring fill() and hatch().


  • brush.point(x,y)
    • Description: Tips the brush into the canvas, with current stroke() state. This might be useful for creating textures or particle systems, but at that point you rather create your own set of functions, since you won't be using 99% of the library
    • Parameters:
      • x (Number): The x-coordinate of the point.
      • y (Number): The y-coordinate of the point.

  • brush.line(x1, y1, x2, y2)
    • Description: Draws a line from one point to another using the current brush settings. This function is affected only by stroke operations and will not produce any drawing if noStroke() has been called.
    • Parameters:
      • x1 (Number): The x-coordinate of the start point.
      • y1 (Number): The y-coordinate of the start point.
      • x2 (Number): The x-coordinate of the end point.
      • y2 (Number): The y-coordinate of the end point.
    • Usage:
      // Set the brush color and draw a line
      brush.stroke("red");
      brush.line(15, 10, 200, 10);

  • brush.flowLine(x, y, length, dir)
    • Description: Draws a flow line that adheres to the currently selected vector field. Flow lines are defined by a starting point, length, and direction. They are useful for creating strokes that dynamically follow the flow of the vector field.
    • Parameters:
      • x (Number): The x-coordinate of the starting point.
      • y (Number): The y-coordinate of the starting point.
      • length (Number): The length of the line.
      • dir (Number): The direction in which to draw the line, measured anticlockwise from the x-axis.
    • Usage:
      // Set a vector field and draw a flow line
      brush.field("seabed");
      brush.flowLine(15, 10, 185, 0);

These three functions provide advanced control over the creation of strokes/paths, allowing for custom pressure and direction at different points along the path. This is a strange way of defining strokes, but intuitive when you think of them as bodily movements performed with the hands. You can create two types of strokes: "curve" or "segments". For curved strokes, the curvature at any point of the stroke is lerped between the nearest control points.

These functions allow for the creation of strokes with varied pressures and directions, mimicking the organic nature of hand-drawn strokes. For an application of these principles, see: Enfantines II

  • brush.beginStroke(type, x, y)

    • Description: Initializes a new stroke, setting the type and starting position. The type determines the kind of Plot to create, either a "curve" or "segments".
    • Parameters:
      • type (String): The type of the stroke, either "curve" or "segments".
      • x (Number): The x-coordinate of the starting point of the stroke.
      • y (Number): The y-coordinate of the starting point of the stroke.
    • Usage:
      // Begin a new curve stroke
      brush.beginStroke("curve", 15, 30);
  • brush.stroke(angle, length, pressure)

    • Description: Adds a segment to the stroke, defining its path by specifying the angle, length, and pressure. This function is used after brush.beginStroke() and before brush.endStroke() to outline the stroke's trajectory and characteristics.
    • Parameters:
      • angle (Number): The initial angle of the segment, relative to the canvas, measured anticlockwise from the x-axis.
      • length (Number): The length of the segment.
      • pressure (Number): The pressure at the start of the segment, influencing properties like width.
    • Usage:
      // Add two segments to the stroke
      brush.stroke(30, 150, 0.6);
      brush.stroke(75, 40, 1.1);
  • brush.endStroke(angle, pressure)

    • Description: Completes the stroke path and triggers its rendering. This function defines the angle and pressure at the last point of the stroke path.
    • Parameters:
      • angle (Number): The angle of the curve at the end point of the stroke path.
      • pressure (Number): The pressure at the end of the stroke.
    • Usage:
      // Complete the stroke with a specific angle and pressure
      brush.endStroke(-45, 0.8);

  • brush.spline(array_points, curvature)
    • Description: Generates and draws a spline curve, a smooth curve defined by a series of control points. The curve connects the start and end points directly, using the other points in the array as control points to define the curve's path. The curvature parameter allows for adjusting the smoothness of the curve. Spline is maybe not the appropriate description, since these splines are basically segmented paths with rounded corners.
    • Parameters:
      • array_points (Array<Array>): An array of points, where each point is an array of two numbers [x, y].
      • curvature (Number): Optional. The curvature of the spline curve, ranging from 0 to 1. A curvature of 0 results in a series of straight segments.
    • Note: This is a simplified alternative to beginShape() - endShape() operations, useful for certain stroke() applications.
    • Usage:
      // Define points for the spline curve
      let points = [[30, 70], [85, 20], [130, 100], [180, 50]];
      // Create a spline curve with a specified curvature
      brush.spline(points, 0.5);

  • brush.plot(p, x, y, scale)
    • Description: Renders a predefined shape or plot with a flowing brush stroke, following the currently active vector field. The shape is drawn at a specified starting position and scale. The plot object should be defined following the instructions in the Exposed Classes section.
    • Parameters:
      • p (Plot Object): A plot object representing the shape.
      • x (Number): The x-coordinate of the starting position.
      • y (Number): The y-coordinate of the starting position.
      • scale (Number): The scale at which to draw the shape.
    • Note: This is an alternative to beginStroke() - endStroke() operations. It is useful for drawing the same Plot at different starting points and scales.
    • Usage:
      // Define a plot (heart shape)
      let heart = new brush.Plot();
      // ... Define the heart plot here ...
      // Draw the heart shape with a flowing stroke
      brush.flowShape(heart, 200, 200, 1.3);

Shapes and Polygons

The following functions are affected by stroke(), fill() and hatch() operations.


  • brush.rect(x, y, w, h, mode)
    • Description: Draws a rectangle on the canvas. This shape adheres to the current stroke, fill, and hatch attributes. Rectangles are influenced by active vector fields.
    • Parameters:
      • x (Number): The x-coordinate of the rectangle.
      • y (Number): The y-coordinate of the rectangle.
      • w (Number): The width of the rectangle.
      • h (Number): The height of the rectangle.
      • mode (Boolean): Optional. If CENTER, the rectangle is drawn centered at (x, y).
    • Usage:
      brush.noStroke();
      brush.noHatch();
      brush.fill("#002185", 75);
      brush.rect(150, 100, 50, 35, CENTER);

  • brush.circle(x, y, radius, r)
    • Description: Draws a circle on the canvas, using the current brush settings. If r is true, the circle is rendered with a hand-drawn style. Circles are affected by vector fields.
    • Parameters:
      • x (Number): The x-coordinate of the circle's center.
      • y (Number): The y-coordinate of the circle's center.
      • radius (Number): The radius of the circle.
      • r (Boolean): Optional. When true, applies a hand-drawn style to the circle.
    • Usage:
      brush.circle(100, 150, 75, true);

These three functions perform similarly to the p5.js beginShape(), vertex(), and endShape() functions, althouh curvature calculation is very different. These allow you to draw custom shapes, with fine control over brush pressure at the different points of the perimeter.

  • brush.beginShape(curvature)

    • Description: Initiates the creation of a custom shape by starting to record vertices. An optional curvature can be defined for the vertices.
    • Parameters:
      • curvature (Number): Optional. A value from 0 to 1 that defines the curvature of the shape's edges.
    • Returns: None.
    • Usage:
      // Begin defining a custom shape with a specified curvature
      brush.beginShape(0.3);
  • brush.vertex(x, y, pressure)

    • Description: Adds a vertex to the custom shape currently being defined. The function is used between brush.beginShape() and brush.endShape() calls. An optional pressure parameter can be applied at each vertex.
    • Parameters:
      • x (Number): The x-coordinate of the vertex.
      • y (Number): The y-coordinate of the vertex.
      • pressure (Number): Optional. The pressure at the vertex, affecting properties like width.
    • Returns: None.
    • Usage:
      // Add vertices to the custom shape
      brush.vertex(50, 100);
      brush.vertex(100, 150, 0.5);
      brush.vertex(150, 100);
  • brush.endShape(a)

    • Description: Completes the custom shape, finalizing the recording of vertices. The shape can be either closed or left open based on the optional argument. The function also triggers the rendering of the shape with the current stroke, fill, and hatch settings.
    • Parameters:
      • a (String): Optional. If set to CLOSE, the shape is closed.
    • Returns: None.
    • Usage:
      // Finish the custom shape and close it with a straight line
      brush.endShape(CLOSE);

  • brush.polygon(pointsArray)
    • Description: Creates and draws a polygon based on a provided array of points. This function is useful for drawing shapes that are not affected by vector fields, offering an alternative to the beginShape() and endShape() approach.
    • Parameters:
      • pointsArray (Array): An array of points, where each point is an array of two numbers [x, y].
    • Note: This is a simplified alternative to beginShape() - endShape() operations, useful for certain fill() and hatch() applications.
    • Usage:
      // Define a polygon using an array of points
      let points = [[x1, y1], [x2, y2], ...];
      brush.polygon(points);
      brush.polygon() is ideal for drawing fixed shapes that remain unaffected by vector fields, providing precise control over their form and appearance.

back to table

Optional: Configuration

This section covers functions for initializing the drawing system, preloading required assets, and configuring system behavior. By default, the library works without executing these functions, but you might want to configure them to your liking.

  • brush.config(objct = {})
    • Description: Sets custom configuration for the drawing system. It allows the overriding of the default randomness source by specifying a custom function.
    • Parameters:
      • objct (Object): Configuration object with properties. Default is {}.
      • objct.R (Function): Optional custom random number generator function.
    • Example: To use a deterministic random number generator, such as one from a generative art platform like fx(hash), you might configure your system as follows:
      brush.config({
        R: () => $fx.random()
      });
      Replace $fx.random() with the actual function provided by the platform. By default, if objct.R is not provided, p5.brush.js uses p5's random() function, which allows for the use of randomSeed() to set the seed for randomness.

  • brush.load(canvasID)
    • Description: Initializes the drawing system and sets up the environment. If canvasID is not provided, the current window is used as the rendering context. If you want to load the library on a custom p5.Graphics element (or instanced canvas), you can do it by executing this function.
    • Parameters:
      • canvasID (string): Optional ID of the buffer/canvas element. If false, uses the window's rendering context.

  • brush.preload()
    • Description: Preloads necessary assets or configurations for brushes. If you are using custom image tip brushes, you need to include this question within the preload() function of your p5 sketch.
    • Parameters: None
    • Example: To use a deterministic random number generator, such as one from a generative art platform like fx(hash), you might configure your system as follows:
      // Your p5 preload function
      function preload () {
        brush.preload() // Add this if you want to use custom img brushes
      }

  • brush.colorCache(bool = true)
    • Description: Enables or disables color caching for WebGL shaders. Color caching can increase performance but may produce less accurate textures when the same color is used repeatedly. It's set to true by default
    • Parameters:
      • bool (boolean): Set to true to enable caching, or false to disable it.

  • brush.scale(scale)
    • Description: Adjusts the global scale of all standard brush parameters, including weight, vibration, and spacing, based on the given scaling factor. This function is specifically designed to affect default brushes only, allowing for uniform scaling across various brush types.
    • Parameters:
      • scale (Number): The scaling factor to be applied to the brush parameters.
    • Note: This function only impacts the default brushes. Custom brushes may not be affected by this scaling, since they are defined per case basis.
    • Usage:
      // Scale all standard brushes by a factor of 1.5
      brush.scale(1.5);
      Using brush.scale(), you can easily adjust the size and spacing characteristics of standard brushes in your project, providing a convenient way to adapt to different canvas sizes or artistic styles.

back to table

Exposed Classes

Exposed Classes provide foundational elements for creating and manipulating shapes and paths, as well as interacting with vector-fields in a more advanced manner.


Class: brush.Polygon

  • Description: Represents a polygon defined by a set of vertices. The Polygon class is essential for creating and working with multi-sided shapes, offering various methods to manipulate and render these shapes.

  • Constructor:

    • brush.Polygon(pointsArray)
      • pointsArray (Array): An array of points, where each point is an array of two numbers [x, y].
  • Methods:

    • .intersect(line)
      • Intersects the polygon with a given line, returning all intersection points.
      • Parameters:
        • line (Object): A line object with properties point1 and point2.
      • Returns: Array of objects, each with x and y properties, representing the intersection points.
    • .draw(brush, color, weight)
      • Draws the polygon on the canvas, following the current stroke state or the provided params.
    • .fill(color, opacity, bleed, texture)
      • Fills the polygon on the canvas, adhering to the current fill state or to the provided params.
    • .hatch(distance, angle, options)
      • Applies hatching to the polygon on the canvas, based on the current hatch state or the provided params.
  • Attributes:

    • .vertices: An array of the polygon's vertices, each vertex being an object with x and y properties.
    • .sides: An array representing the different segments that make up the polygon.

Class: brush.Plot

  • Description: The Plot class is crucial for the plot system, managing a collection of segments to create a variety of shapes and paths. It enables intricate designs, such as curves and custom strokes, by defining each segment with an angle, length, and pressure. Plot instances can be transformed through rotation, and their appearance controlled via pressure and angle calculations.

  • Constructor:

    • brush.Plot(_type)
      • _type (String): The type of plot, either "curve" or "segments".
  • Methods:

    • .addSegment(_a, _length, _pres)
      • Adds a segment to the plot.
      • Parameters:
        • _a (Number): The angle of the segment.
        • _length (Number): The length of the segment.
        • _pres (Number): The pressure of the segment.
    • .endPlot(_a, _pres)
      • Finalizes the plot with the last angle and pressure.
      • Parameters:
        • _a (Number): The final angle of the plot.
        • _pres (Number): The final pressure of the plot.
    • .rotate(_a)
      • Rotates the entire plot by a specified angle.
      • Parameters:
        • _a (Number): The angle for rotation.
    • .genPol(_x, _y)
      • Generates a polygon based on the plot.
      • Parameters:
        • _x (Number): The x-coordinate for the starting point.
        • _y (Number): The y-coordinate for the starting point.
      • Returns: Polygon - The generated polygon.
    • .draw(x, y)
      • Draws the plot on the canvas with current stroke() state.
      • Parameters:
        • x (Number): The x-coordinate to draw at.
        • y (Number): The y-coordinate to draw at.
    • .fill(x, y)
      • Fills the plot on the canvas with current fill() state.
      • Parameters:
        • x (Number): The x-coordinate to fill at.
        • y (Number): The y-coordinate to fill at.
    • .hatch(x, y)
      • Hatches the plot on the canvas with current hatch() state.
      • Parameters:
        • x (Number): The x-coordinate to hatch at.
        • y (Number): The y-coordinate to hatch at.
  • Attributes:

    • .segments: An array containing the lengths of all segments.
    • .angles: An array of angles at the different control points.
    • .press: An array with custom brush pressures at the various control points.
    • .type: The type of the plot, either "curve" or "segments".
    • .pol: Stores the generated polygon object after executing the .genPol() method.

Class: brush.Position

  • Description: The Position class represents a point within a two-dimensional space, capable of interacting with a vector field. It includes methods for updating the position based on the field's flow, allowing for movement through the vector field in various ways.

  • Constructor:

    • brush.Position(x, y)
      • x (Number): The initial x-coordinate.
      • y (Number): The initial y-coordinate.
  • Methods:

    • .moveTo(_length, _dir, _step_length, isFlow)
      • Moves the position along the flow field by a specified length.
      • Parameters:
        • _length (Number): The length to move along the field.
        • _dir (Number): The direction of movement, with angles measured anticlockwise from the x-axis.
        • _step_length (Number): The length of each step.
        • isFlow (Boolean): Whether to use the flow field for movement.
    • .plotTo(_plot, _length, _step_length, _scale)
      • Plots a point to another position within the flow field, following a given Plot object.
      • Parameters:
        • _plot (Position): The Plot path object.
        • _length (Number): The length to move towards the target position.
        • _step_length (Number): The length of each step.
        • _scale (Number): The scaling factor for the plotting path.
    • .angle()
      • Returns vector-field angle for that position.
    • .reset()
      • Resets the plotted property to 0. This property tracks the distance moved since the last reset or the creation of the position. Important for consecutive different Plot paths.
  • Attributes:

    • .x: The current x-coordinate.
    • .y: The current y-coordinate.
    • .plotted: Stores the distance moved since the last reset or the creation of the position.

Examples

Contributing

We welcome contributions from the community. If you find a bug or have a feature request, please open an issue on Github.

License

p5.brush.js is released under the MIT License. See the LICENSE file for details.

Acknowledgements

  • The fill() operations followed the steps explained by Tyler Hobbs here
  • The realistic color blending is calculated with spectral.js, by Ronald van Wijnen
  • Several p5 bugs that impacted the library have been found and solved with the help of Dave Pagurek

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