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Time to Forfeit? (League of Legends Analysis) "V1"

Introduction

Hello viewer!
Firstly, thank you for viewing my project, which is live on my Heroku app hosted here

At its essence, Time to Forfeit? aims to predict who will win a RANKED League of Legends game based on the first fifteen minutes of various game data. Through my website, I've created an interface that takes a player's in-game name and region; then it runs the model and returns metrics on the three most recent ranked games they've played. An example can be seen below. Example Prediction

Metrics Used

Below is a list of the metrics collected for each game.

  • Gold: Total gold accumulated. (Gold can be used to purchase items which can increase a player's strength.)
  • CS: Number creeps killed. (Killing a creep gives different amounts of gold.)
  • JG: Number of jungle creeps killed. (Same as above.)
  • XP: Total experience accumulated. (This is gained from killing enemies, being in the vicinity of a creep kill, or killing an object.
  • Wards Placed: Number of wards placed. (Wards reveal areas of the map to spot enemies.)
  • Wards Destroyed: Number of enemy wards destroyed.
  • Dragons: Number of that type of dragon killed. (Different dragon types give different advantages to the team that kills them.)
  • Heralds: Number of heralds killed. (These give gold, xp, and when used can do significant damage to towers.)
  • Turrets Destroyed: Number of enemy turrets destroyed. (Killing a turret opens up parts of the map.)
  • Inhibs Destroyed: Number of enemy inhibitors destroyed. (Killing an inhib allows your team to have stronger creeps in that lane.)
  • Kills: Number of enemies killed.
  • Assists: Number of assists on an enemy killed.
  • Deaths: Number of deaths of the team.
  • Match ID: Unique ID for each match
  • Date: Unix date for the match
  • Winner: The winner of the game

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