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Add Static Library project #30

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1 change: 0 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@ DerivedData
.idea/
*.hmap
*.xccheckout
*.xcworkspace
!default.xcworkspace

#CocoaPods
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11 changes: 11 additions & 0 deletions EspTouch.podspec
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Pod::Spec.new do |spec|
spec.name = "EspTouch"
spec.version = "1.0.0"
spec.summary = "allow you to use smartconfig on ESP8266/Esp32 device"
spec.homepage = "https://github.com/EspressifApp/EsptouchForIOS"
spec.license = { type: 'MIT', file: 'ESPRESSIF_MIT_LICENSE_V1' }
spec.authors = { "Espressif" => '[email protected]' }
spec.platform = :ios, "8.0"
spec.source = { :git => 'https://github.com/EspressifApp/EsptouchForIOS.git' }
spec.source_files = "EspTouch/EspTouch/*.{h,m}"
end
13 changes: 13 additions & 0 deletions EspTouch.xcworkspace/contents.xcworkspacedata

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8 changes: 8 additions & 0 deletions EspTouch.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>
451 changes: 451 additions & 0 deletions EspTouch/EspTouch.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1000"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0CB14BFE2175DA1500F5A7BF"
BuildableName = "libEspTouch.a"
BlueprintName = "EspTouch"
ReferencedContainer = "container:EspTouch.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0CB14BFE2175DA1500F5A7BF"
BuildableName = "libEspTouch.a"
BlueprintName = "EspTouch"
ReferencedContainer = "container:EspTouch.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0CB14BFE2175DA1500F5A7BF"
BuildableName = "libEspTouch.a"
BlueprintName = "EspTouch"
ReferencedContainer = "container:EspTouch.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1000"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0CD949BA217DD3C700E6D3B0"
BuildableName = "EspTouchUniversal"
BlueprintName = "EspTouchUniversal"
ReferencedContainer = "container:EspTouch.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0CD949BA217DD3C700E6D3B0"
BuildableName = "EspTouchUniversal"
BlueprintName = "EspTouchUniversal"
ReferencedContainer = "container:EspTouch.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "0CD949BA217DD3C700E6D3B0"
BuildableName = "EspTouchUniversal"
BlueprintName = "EspTouchUniversal"
ReferencedContainer = "container:EspTouch.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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18 changes: 18 additions & 0 deletions EspTouch/EspTouch/ESPTouch.h
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//
// ESPTouch.h
// EspTouch
//
// Created by Florian BUREL on 16/10/2018.
// Copyright © 2018 Florian BUREL. All rights reserved.
//

#ifndef ESPTouch_h
#define ESPTouch_h

#import "ESPTouchTask.h"
#import "ESP_NetUtil.h"
#import "ESPTouchResult.h"
#import "ESPTouchDelegate.h"
#import "ESPAES.h"

#endif /* ESPTouch_h */
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Expand Up @@ -8,6 +8,8 @@

// The usage of NSCondition refer to: https://gist.github.com/prachigauriar/8118909

@import UIKit;

#import "ESPTouchTask.h"
#import "ESP_ByteUtil.h"
#import "ESPTouchGenerator.h"
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