Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merge master into release #1787

Merged
merged 164 commits into from
Dec 16, 2024
Merged

Merge master into release #1787

merged 164 commits into from
Dec 16, 2024

Conversation

Dimenpsyonal
Copy link
Member

No description provided.

Dimenpsyonal and others added 30 commits August 11, 2024 22:55
* fix join command

* actually fix join lol
* ## New System: Audit Logs
  - command: `auditlogs <player: optional>
  - function: `LogAdminAction` on Functions

## Usage
```
Functions.LogAdminAction(<localplayer>, <action>, <target>, <additiona_details>)
```

## Preview
![](https://media.discordapp.net/attachments/1072691665199960095/1265249345792512081/image.png?ex=66a0d2c7&is=669f8147&hm=159bc8669d87cff1e0bcf711377ab32b870cf397174974cf7b73bcfd197cf876&=&format=webp&quality=lossless)

* New `Players` command:
- `!coordinates` - Will show your current coordinates everytime you move.
Aliases: (coords, position)

TN: It was suggested by one of the community member.
* Delete old dex

* A lot of dex qol fixes
The Notif UI (:setmessage) now respects the TopBarShift setting in the Settings ModuleScript.
ccuser44 and others added 29 commits November 20, 2024 17:16
* Fix arg packing

* Fix typo

* Fix loadstring log outputs

* Fix yxpcall nil argument returns

* Proper arg handling for multithreaded closures
* Changed Resize to use :ScaleTo()

Changes the resize command under "Fun" to use the new modern Roblox method https://create.roblox.com/docs/reference/engine/classes/Model#ScaleTo

to change player size

* Update Fun.luau

* Removed code comments of pull request

* Simplyfied Resize Function

* Changed isA to IsA
* Fix `:removecamera` not working

* Update Remote.luau

* Nevermind
* Create HashLib.luau

* Add `Functions.SHA256`

* Add `Functions.SHA256`

* Fix name

* Send _G API key to client

* Allow client side _G API access via hashing

* Pool more _G API settings

* Allow client to pool _G API settings

* Fix typo

* Optimise assert

* Fix client side API error
* Fix respawn block handling

* Change name to stop boblox

---------

Co-authored-by: Dimenpsyonal <[email protected]>
* Add build for windows

* Support more buildfile types

* Add bash script for building Adonis

* Enforce LF lineending for build files

* Enforce editorconfig for build files

* Update build.sh

* Update build.bat
* Fix messages setting description

* Fix messagees setting description

* Clarify admin level

* Fix typo

* Fix typo

* Remove markdown formatting

* Remove markdown formatting
* Fix command quotes showing up in other args

Fixes #1660

* Update Functions.luau
* Actually fixed quoted args

A fix for a pr (#1766) I made

* Update Split function
* Add clearnote alias

* Optimise textureid pooling

* Use script env for scriptbase

* Optimise material

* Better API checking

* Create ClientScriptBase.server.luau

* Create ClientScriptBase.meta.json

* Update AnimateAvatar.meta.json

* Update ClientScriptBase.meta.json

* Add clientscript support for scriptbuilder

* Use a clientscript for rainbowify

* Add clientscript support for newscript

* Delete MainModule/Server/Dependencies/Assets/Clipper.rbxmx

* Create init.client.luau

* Create Clip.model.json

* Fix multiple issues with effect

* Fix server mutex

* Update Quacker.server.luau

* Update Spinner.client.luau

* Fix sfling creating local craters

* Optimise terrain check

* Fix balance name

* Fix ClientScript not working

* Fix rainbowify

* Optimize and fix oldlogs conversion

* Add `:seize` alias

* Fix case

* Fix lint

---------

Co-authored-by: nichole <[email protected]>
…ecker modules (#1770)

* Use native for linked list module

* Use native for GoodSignal

* Use native for typechecker
@Dimenpsyonal Dimenpsyonal merged commit ae655c2 into release Dec 16, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.