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Move method registration to its own file
Also rename LuaFunctions to ElunaTemplate now that it only contains template related code
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/* | ||
* Copyright (C) 2010 - 2024 Eluna Lua Engine <https://elunaluaengine.github.io/> | ||
* This program is free software licensed under GPL version 3 | ||
* Please see the included DOCS/LICENSE.md for more information | ||
*/ | ||
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// Eluna | ||
#include "ElunaIncludes.h" | ||
#include "ElunaTemplate.h" | ||
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#if defined TRACKABLE_PTR_NAMESPACE | ||
ElunaConstrainedObjectRef<Aura> GetWeakPtrFor(Aura const* obj) | ||
{ | ||
#if defined ELUNA_TRINITY | ||
Map* map = obj->GetOwner()->GetMap(); | ||
#elif defined ELUNA_CMANGOS | ||
Map* map = obj->GetTarget()->GetMap(); | ||
#endif | ||
return { obj->GetWeakPtr(), map }; | ||
} | ||
ElunaConstrainedObjectRef<BattleGround> GetWeakPtrFor(BattleGround const* obj) { return { obj->GetWeakPtr(), obj->GetBgMap() }; } | ||
ElunaConstrainedObjectRef<Group> GetWeakPtrFor(Group const* obj) { return { obj->GetWeakPtr(), nullptr }; } | ||
ElunaConstrainedObjectRef<Guild> GetWeakPtrFor(Guild const* obj) { return { obj->GetWeakPtr(), nullptr }; } | ||
ElunaConstrainedObjectRef<Map> GetWeakPtrFor(Map const* obj) { return { obj->GetWeakPtr(), obj }; } | ||
ElunaConstrainedObjectRef<Object> GetWeakPtrForObjectImpl(Object const* obj) | ||
{ | ||
if (obj->isType(TYPEMASK_WORLDOBJECT)) | ||
return { obj->GetWeakPtr(), static_cast<WorldObject const*>(obj)->GetMap() }; | ||
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if (obj->GetTypeId() == TYPEID_ITEM) | ||
if (Player const* player = static_cast<Item const*>(obj)->GetOwner()) | ||
return { obj->GetWeakPtr(), player->GetMap() }; | ||
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// possibly dangerous item | ||
return { obj->GetWeakPtr(), nullptr }; | ||
} | ||
ElunaConstrainedObjectRef<Quest> GetWeakPtrFor(Quest const* obj) { return { obj->GetWeakPtr(), nullptr }; } | ||
ElunaConstrainedObjectRef<Spell> GetWeakPtrFor(Spell const* obj) { return { obj->GetWeakPtr(), obj->GetCaster()->GetMap() }; } | ||
#if ELUNA_EXPANSION >= EXP_WOTLK | ||
ElunaConstrainedObjectRef<Vehicle> GetWeakPtrFor(Vehicle const* obj) | ||
{ | ||
#if defined ELUNA_TRINITY | ||
Map* map = obj->GetBase()->GetMap(); | ||
#elif defined ELUNA_CMANGOS | ||
Map* map = obj->GetOwner()->GetMap(); | ||
#endif | ||
return { obj->GetWeakPtr(), map }; | ||
} | ||
#endif | ||
#endif | ||
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template<> inline int ElunaTemplate<unsigned long long>::Add(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::plus<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Subtract(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::minus<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Multiply(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::multiplies<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Divide(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::divides<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Mod(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::modulus<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Equal(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::equal_to<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Less(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::less<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::LessOrEqual(lua_State* L) { return PerformBinaryOp<unsigned long long>(L, std::less_equal<unsigned long long>()); } | ||
template<> inline int ElunaTemplate<unsigned long long>::ToString(lua_State* L) { return ToStringHelper<unsigned long long>(L); } | ||
template<> inline int ElunaTemplate<unsigned long long>::Pow(lua_State* L) { return PowHelper<unsigned long long>(L); } | ||
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template<> inline int ElunaTemplate<long long>::Add(lua_State* L) { return PerformBinaryOp<long long>(L, std::plus<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::Subtract(lua_State* L) { return PerformBinaryOp<long long>(L, std::minus<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::Multiply(lua_State* L) { return PerformBinaryOp<long long>(L, std::multiplies<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::Divide(lua_State* L) { return PerformBinaryOp<long long>(L, std::divides<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::Mod(lua_State* L) { return PerformBinaryOp<long long>(L, std::modulus<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::UnaryMinus(lua_State* L) { return PerformUnaryOp<long long>(L, std::negate<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::Equal(lua_State* L) { return PerformBinaryOp<long long>(L, std::equal_to<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::Less(lua_State* L) { return PerformBinaryOp<long long>(L, std::less<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::LessOrEqual(lua_State* L) { return PerformBinaryOp<long long>(L, std::less_equal<long long>()); } | ||
template<> inline int ElunaTemplate<long long>::ToString(lua_State* L) { return ToStringHelper<long long>(L); } | ||
template<> inline int ElunaTemplate<long long>::Pow(lua_State* L) { return PowHelper<long long>(L); } | ||
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template<> inline int ElunaTemplate<ObjectGuid>::Equal(lua_State* L) { Eluna* E = Eluna::GetEluna(L); E->Push(E->CHECKVAL<ObjectGuid>(1) == E->CHECKVAL<ObjectGuid>(2)); return 1; } | ||
template<> inline int ElunaTemplate<ObjectGuid>::ToString(lua_State* L) | ||
{ | ||
Eluna* E = Eluna::GetEluna(L); | ||
#if defined ELUNA_TRINITY | ||
E->Push(E->CHECKVAL<ObjectGuid>(1).ToString()); | ||
#else | ||
E->Push(E->CHECKVAL<ObjectGuid>(1).GetString()); | ||
#endif | ||
return 1; | ||
} |
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@@ -0,0 +1,113 @@ | ||
/* | ||
* Copyright (C) 2010 - 2024 Eluna Lua Engine <https://elunaluaengine.github.io/> | ||
* This program is free software licensed under GPL version 3 | ||
* Please see the included DOCS/LICENSE.md for more information | ||
*/ | ||
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// Eluna | ||
#include "ElunaIncludes.h" | ||
#include "ElunaTemplate.h" | ||
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// Method includes | ||
#include "GlobalMethods.h" | ||
#include "ObjectMethods.h" | ||
#include "WorldObjectMethods.h" | ||
#include "UnitMethods.h" | ||
#include "PlayerMethods.h" | ||
#include "CreatureMethods.h" | ||
#include "GroupMethods.h" | ||
#include "GuildMethods.h" | ||
#include "GameObjectMethods.h" | ||
#include "ElunaQueryMethods.h" | ||
#include "AuraMethods.h" | ||
#include "ItemMethods.h" | ||
#include "WorldPacketMethods.h" | ||
#include "SpellMethods.h" | ||
#include "QuestMethods.h" | ||
#include "MapMethods.h" | ||
#include "CorpseMethods.h" | ||
#include "VehicleMethods.h" | ||
#include "BattleGroundMethods.h" | ||
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void RegisterFunctions(Eluna* E) | ||
{ | ||
ElunaTemplate<>::SetMethods(E, LuaGlobalFunctions::GlobalMethods); | ||
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ElunaTemplate<Object>::Register(E, "Object"); | ||
ElunaTemplate<Object>::SetMethods(E, LuaObject::ObjectMethods); | ||
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ElunaTemplate<WorldObject>::Register(E, "WorldObject"); | ||
ElunaTemplate<WorldObject>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<WorldObject>::SetMethods(E, LuaWorldObject::WorldObjectMethods); | ||
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ElunaTemplate<Unit>::Register(E, "Unit"); | ||
ElunaTemplate<Unit>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<Unit>::SetMethods(E, LuaWorldObject::WorldObjectMethods); | ||
ElunaTemplate<Unit>::SetMethods(E, LuaUnit::UnitMethods); | ||
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ElunaTemplate<Player>::Register(E, "Player"); | ||
ElunaTemplate<Player>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<Player>::SetMethods(E, LuaWorldObject::WorldObjectMethods); | ||
ElunaTemplate<Player>::SetMethods(E, LuaUnit::UnitMethods); | ||
ElunaTemplate<Player>::SetMethods(E, LuaPlayer::PlayerMethods); | ||
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ElunaTemplate<Creature>::Register(E, "Creature"); | ||
ElunaTemplate<Creature>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<Creature>::SetMethods(E, LuaWorldObject::WorldObjectMethods); | ||
ElunaTemplate<Creature>::SetMethods(E, LuaUnit::UnitMethods); | ||
ElunaTemplate<Creature>::SetMethods(E, LuaCreature::CreatureMethods); | ||
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ElunaTemplate<GameObject>::Register(E, "GameObject"); | ||
ElunaTemplate<GameObject>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<GameObject>::SetMethods(E, LuaWorldObject::WorldObjectMethods); | ||
ElunaTemplate<GameObject>::SetMethods(E, LuaGameObject::GameObjectMethods); | ||
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ElunaTemplate<Corpse>::Register(E, "Corpse"); | ||
ElunaTemplate<Corpse>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<Corpse>::SetMethods(E, LuaWorldObject::WorldObjectMethods); | ||
ElunaTemplate<Corpse>::SetMethods(E, LuaCorpse::CorpseMethods); | ||
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ElunaTemplate<Item>::Register(E, "Item"); | ||
ElunaTemplate<Item>::SetMethods(E, LuaObject::ObjectMethods); | ||
ElunaTemplate<Item>::SetMethods(E, LuaItem::ItemMethods); | ||
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#if ELUNA_EXPANSION >= EXP_WOTLK | ||
ElunaTemplate<Vehicle>::Register(E, "Vehicle"); | ||
ElunaTemplate<Vehicle>::SetMethods(E, LuaVehicle::VehicleMethods); | ||
#endif | ||
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ElunaTemplate<Group>::Register(E, "Group"); | ||
ElunaTemplate<Group>::SetMethods(E, LuaGroup::GroupMethods); | ||
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ElunaTemplate<Guild>::Register(E, "Guild"); | ||
ElunaTemplate<Guild>::SetMethods(E, LuaGuild::GuildMethods); | ||
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ElunaTemplate<Aura>::Register(E, "Aura"); | ||
ElunaTemplate<Aura>::SetMethods(E, LuaAura::AuraMethods); | ||
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ElunaTemplate<Spell>::Register(E, "Spell"); | ||
ElunaTemplate<Spell>::SetMethods(E, LuaSpell::SpellMethods); | ||
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ElunaTemplate<Quest>::Register(E, "Quest"); | ||
ElunaTemplate<Quest>::SetMethods(E, LuaQuest::QuestMethods); | ||
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ElunaTemplate<Map>::Register(E, "Map"); | ||
ElunaTemplate<Map>::SetMethods(E, LuaMap::MapMethods); | ||
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ElunaTemplate<BattleGround>::Register(E, "BattleGround"); | ||
ElunaTemplate<BattleGround>::SetMethods(E, LuaBattleGround::BattleGroundMethods); | ||
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ElunaTemplate<WorldPacket>::Register(E, "WorldPacket"); | ||
ElunaTemplate<WorldPacket>::SetMethods(E, LuaPacket::PacketMethods); | ||
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ElunaTemplate<ElunaQuery>::Register(E, "ElunaQuery"); | ||
ElunaTemplate<ElunaQuery>::SetMethods(E, LuaQuery::QueryMethods); | ||
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ElunaTemplate<long long>::Register(E, "long long"); | ||
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ElunaTemplate<unsigned long long>::Register(E, "unsigned long long"); | ||
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ElunaTemplate<ObjectGuid>::Register(E, "ObjectGuid"); | ||
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LuaVal::Register(E->L); | ||
} |