Skip to content

Commit

Permalink
Fix merge thing
Browse files Browse the repository at this point in the history
  • Loading branch information
Eligarf committed Jan 6, 2023
1 parent bf0c6e8 commit f8d4fdc
Showing 1 changed file with 0 additions and 8 deletions.
8 changes: 0 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,14 +91,6 @@ In progress. There are complications getting Stealthy to work in PF2e since the

# Limitations

## Handling Hidden removal
Stealthy will not automatically remove the Hidden condition - the dnd5e [Skulker](https://www.dndbeyond.com/feats/skulker) feat demonstrates why removing Hidden gets complicated without heavier automation support provided by modules like the excellent [Midi-QOL](https://foundryvtt.com/packages/midi-qol), which handles this for my games. I suggest [DFreds Effects Panel](https://foundryvtt.com/packages/dfreds-effects-panel) as an easier way to manually remove them, especially for low automation level games.

## Visibility changes are only reflected on token updates
The visibility results are cached, so changes in visibility brought about by making skill checks, adjusting the result values manually, or removing the Spot/Hidden effects don't immediately change the visible state. This means sometimes you have force a token update by moving the token or selecting a different token.

# Limitations

## Handling Hidden removal
Stealthy will not automatically remove the Hidden effect - the dnd5e [Skulker](https://www.dndbeyond.com/feats/skulker) feat demonstrates why removing Hidden gets complicated without heavier automation support provided by modules like the excellent [Midi-QOL](https://foundryvtt.com/packages/midi-qol) which handles this for my games. I suggest [DFreds Effects Panel](https://foundryvtt.com/packages/dfreds-effects-panel) as an easier way to manually remove it, especially for low automation level games.

Expand Down

0 comments on commit f8d4fdc

Please sign in to comment.