“Shores of Zebrica” 2.0
✢ New continent of Zebrica, including:
- 84 new countries.
- Unique flags and portraits for all new countries.
- 526 new states.
- 13 new races.
✢ New focus trees and content for:
- Hippogriffia
- Chiropterra
- Colthaginian Republic
- Yarildom of Chital
- Republic of Tobuck
- Zarantia
- Kingdom of Warzena (Harmony path only)
- Coltvan Republic (Not playable at game start)
- Hippone (Not playable at game start)
- Trotkat (Not playable at game start)
- Winggarden (Not playable at game start)
✢ New Zebrica-related content for:
- Kingdom of Wingbardy
- Republic of Asterion
- South Confederate States
- Commonwealth of New Mareland
- Solar Empire
✢ Additions:
- New loading screen.
- New main theme and 3 other songs.
- New country select screen.
- New loading tips.
- New loading process text.
- New event pictures.
- New 3D map edge model.
- North Zebrican cityfall and nuke events.
- Added generic Zebrica focus tree.
- Added impassable states and impassable province borders around the map.
- Added airship technologies.
- Added a new spy operative in Equestria.
- Decision to form the Great Lakes.
- Decision to form the Storm Kingdom.
- Decisions for Hindian wars.
- Decision for Saddle Arabian civil war factions to attack the League of Four Emirs.
- Flavour decision for Doelhi Confederacy.
- Skeleton content for unification of the Great Lakes.
- Hippogriff racial technology.
- Zebra racial technology.
- Placeholder Horse racial technology.
- Added slave economy law.
- Added starting national spirits to various Zebrican nations without content.
- Added pirate raids modifier for some naval regions.
- Added various new subideologies.
- Added some lategame tank armour and engine techs.
✢ Changes and fixes:
- Readded pie icons for Buffalo equipment.
- Skyfall can now only trade with coastal nations with more than 10 factories.
- Corsair Sicameon's naval raid decisions can now target some Zebrican countries.
- Diamond Mountain and Nimbusia now start with slave economy law.
- Reworked naval provinces.
- Redistributed some resources.
- Polished the heightmap.
- Added more supply hubs around the map.
- Slightly adjusted deer racial technologies to take Zebrica into account.
- Adjusted numerous strategic regions.
- Equestrian civil war national spirit now reduces surrender limit.
- Celestia now loses "Stout Defender" trait when the civil war begins.
- Reworked portraits for Alexander Kemerskai in Griffonian Republic, Steeltalon in Hellquill as well as Rover and Molly in Diamond Mountain.
- Fixed incorrect IC for jet strategic and tactical bombers.
- Fixed issues with some spy agency names.
- Fixed some level 1 railways in focuses still not being level 2.
- Fixed AI communist New Mareland never actually switching government.
- Fixed Wingbardy being unable to form Karthinia if their allies puppeted nations.
- FLNT pacification decision is now visible even at the highest level of FLNT resistance.
- Fixed some issues with characters' non-LaR/LaR versions.
- Fixed republican Wittenland not switching ideology properly when puppeted.
- Fixed civil war Feathisia not being able to form the Griffonian Empire.
- Fixed characters not being transfered properly when MARESOC's uprising happened.
- Swapped some general and advisor traits.
- Removed Katherine Fertz from Wittenland.
- Fixed Luna not being a general in New Mareland government in exile path.
- Fixed Fancy Pants leading ELF when he shouldn't.
- Attempted to fix Leopold disappearing as country leader in Barrad.
- Fixed issues with race traits of Barrad generals.
- Late game doctrines now require 1019 infantry and mechanized equipment technologies.
- Standardized game rule names.
- Removed Buffalo Tribe and Yakyakistan from "Major nation buffs" list.
- Dehumanized some GFX.
- Miscellaneous bugfixes and improvements.
- Miscellaneous localisation fixes.
Checksum: 5ea2