“Two Eagles: Arsenal of Harmony“ 1.9.1
✢ Extensively reworked AI to hopefully be smarter.
✢ Increased max level of radar to 9.
✢ Heavy aircraft designers now boost transport plane range.
✢ Tank designers now boost armored cars correspondingly.
✢ Changeling Lands now has a decision to create a carrier.
✢ Changeling Lands now has a decision to gain docking rights to Wingbardy and vice versa.
✢ Changeling Lands now has a decision to research panzerschiffes.
✢ Added Cruiser Submarine 2.
✢ Adjusted resources worldwide.
✢ Added numerous resource prospecting decisions.
✢ Replaced illogical rubber prospecting decisions with synthetic refineries.
✢ Increased shore bombardment hard cap from 25% to 30%.
✢ Reduced max plane joining naval combat per HP from 0.05 to 0.04.
✢ Reworked Changeling naval tree and some navy-related national spirits.
✢ Made jet planes the same archetype as their non-jet counterparts. This means you can mix them in air wings and transfer aces.
✢ Increased harmonist world tension gain factor from 5% to 25%.
✢ Increased harmonist army and air force intel to others from 5% to 10%.
✢ Harmonists and non-aligned can now send volunteers and lend lease at 0% world tension.
✢ Supremacy and communism can't justify wargoals until 30% world tension.
✢ Decreased divisions required for volunteers factor from -10% to -25% for non-aligned countries.
✢ Military police use magical weapons once you research the latter, granting +10% suppression boost.
✢ Extended most naval techs to 1026 (with Man the Guns) or 1023 (without).
✢ Extended air doctrines into the jet age.
✢ Added Jet CAS and Jet Heavy Fighters, as well as Transport Plane 2 and 3.
✢ Added Light Tank 6 and Amphibious Tank 6.
✢ Renamed modern tanks to main battle tanks.
✢ Rescaled lategame tanks, buffed lategame super-heavies.
✢ Added a final generation of artillery equipment.
✢ Adjusted start dates for lategame artillery technologies and rebalanced them accordingly.
✢ Every racial special force later tech now has a secondary bonus on top of +5 org.
✢ Buffed deer racial tech tree to give more benefits to recon companies.
✢ Added torpedo data computers, equivalent to fire control systems.
✢ Added helicopter support (transport, recon, anti-sub, and attack).
✢ Lategame nuclear techs cause reactors to cost fewer crystals.
✢ Added a final 1026 nuclear tech.
✢ Added crystal-powered rocket interceptor 4 and 5.
✢ Added ballistic missile 5.
✢ Lategame missile techs improve static anti-air as well as naval anti-air.
✢ Buffed generic racial tree slightly.
✢ Buffed griffon naval and air racial techs.
✢ Added lategame fuel refining and synthetic resource techs.
✢ Adjusted start dates of several infantry techs.
✢ Re-added magical motorized and mechanized infantry.
✢ Replaced infantry antitank 4 with infantry anti-air 1.
✢ Replaced elite forces 2 and 3 with more options.
✢ Moved the night vision line out of the support weapons line.
✢ Replaced night vision 3 with a boost to recon and initiative.
✢ Fixed support weapons to boost all infantry correctly.
✢ Disabled antitank armored car as a separate unit type.
✢ Added motorized 2 and 3 and katyusha 2.
✢ Rebalanced lategame infantry and mechanized equipment.
✢ Lategame mechanized and infantry now require some tungsten (representing anti-tank being widely distributed).
✢ Added final mechanized tech to improve tank and mechanized performance in wet terrain.
✢ Buffed lategame armored cars and final armored car techs improve suppression.
✢ Added lategame air and navy doctrines.
✢ Lategame engineers now get different terrain boosts instead of urban over and over again.
✢ Removed large cruiser type (now handled properly as subtypes of other ships).
✢ Rebalanced motorized expert trait and nerfed combined arms expert trait.
✢ Added numerous new naval traits.
✢ Increased armored car baseline org from 10 to 20, and made battalions give some recon.
✢ Added armored engineers (require Main Battle Tanks).
✢ Removed all instances of converting equipment across two generations.
✢ Buffed lategame guided missiles.
✢ Medium batteries now include some light attack and are ideal for killing light cruisers.
✢ Fire control systems no longer reduce reliability.
✢ Rebalanced jets.
✢ Added many ship names.
✢ Increased amphibious tank fuel consumption.
✢ Adjusted numerous ship designs.
✢ Increased fleet size and dockyard count of majors and a few minors.
✢ Improved some naval starting tech levels.
✢ Added admirals worldwide.
✢ Added a 3D zebra model, currently only used by Kasa Free State.
✢ Added a new 3D changeling model.
✢ Added new plane models for Equestria and Changeling Lands.
✢ Added a new general for Aztlan.
✢ Added unique focus icons for Viira in Barrad.
✢ Added a few political party descriptions for Baltimare Republic.
✢ Added some new national spirit and concern icons.
✢ Added some new generic griffon operative and generic zebra general portraits.
✢ Added unique Aquileian voicelines.
✢ Added new flags for Herzland, various Yale paths and Kratocratic Austurland.
✢ Redone portraits for Alaric in Rumare and Redglad in Prywhen.
✢ Fixes for Flawless Justice in Longsword.
✢ Non-aligned Greifenmarschen can no longer ally harmonic republics.
✢ Tarrin uprising can no longer occur while at war.
✢ Greneclyf protectorate should now form properly.
✢ Minor fixes for Everfree and ELF.
✢ If Dark Wing is couped, Stalliongrad's relations with Equestria are reset.
✢ Improvements for Russian dynamic localization.
✢ Ponaidhean is now less likely to accept puppeting demand from Wittenland.
✢ Fixed some Skyfall advisors not being available when they should be.
✢ Hopefully fixed Stalliongrad annexing Lunar Empire.
✢ The AI should no longer be able to diplomatically justify wargoals.
✢ Vanhoover border conflicts are now blocked if the target country doesn't actually control the state.
✢ Sigeweard Spellshield now dies when he is executed.
✢ Communist Hellquill can no longer get Starry Night as a leader if she died.
✢ Fixed rare scenario where Bakara unlocked River Federation focuses for Honoria or Wulfric in Wittenland.
✢ Katerin is now actually renamed when it unites Herzland.
✢ Improved Asterion's localization.
✢ Fixed exploit with puppeting Leopold's Barrad where you could use him as a unit.
✢ Adjusted some AI values for Stalliongrad and Nova Griffonia.
✢ Made Sinister Line for Stalliongrad dynamic depending on what states they own.
✢ Improved Spitfire advisor for Equestria.
✢ Various flag fixes and tweaks.
✢ Asterion's fascio-communist coalition leader is replaced after a fascist or communist coup.
✢ Asterion's synthetic oil focus gives the refinery technology.
✢ Miscellaneous bugfixes and improvements.
✢ Miscellaneous localisation fixes.
Checksum: 6b3d