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Bumps human health to 150 (get real) #5

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6 changes: 5 additions & 1 deletion _maps/deathmatch/arena_lethal.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -592,6 +592,10 @@
},
/turf/open/floor/iron/textured_large,
/area/deathmatch)
"HH" = (
/obj/effect/baseturf_helper/virtual_domain,
/turf/closed/wall/r_wall,
/area/deathmatch)
"Ia" = (
/obj/machinery/light/floor,
/turf/open/floor/iron/dark/side{
Expand Down Expand Up @@ -1019,7 +1023,7 @@ vD
xK
cY
cY
cY
HH
qa
"}
(5,1,1) = {"
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3 changes: 3 additions & 0 deletions modular_lethal_doppler/combat_things/code/human_health_max.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
/mob/living/carbon/human
maxHealth = 150
health = 150
1 change: 1 addition & 0 deletions tgstation.dme
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// DM Environment file for tgstation.dme.

Check failure on line 1 in tgstation.dme

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Missing include for modular_doppler\stone\code\ore_veins.dm.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
Expand Down Expand Up @@ -7191,6 +7191,7 @@
#include "modular_lethal_doppler\armor_but_cool\code\armor_types\ultra_larp.dm"
#include "modular_lethal_doppler\combat_things\code\deafness_limit.dm"
#include "modular_lethal_doppler\combat_things\code\fire_adjustment.dm"
#include "modular_lethal_doppler\combat_things\code\human_health_max.dm"
#include "modular_lethal_doppler\cool_implants\code\augments_arms.dm"
#include "modular_lethal_doppler\cool_implants\code\augments_head.dm"
#include "modular_lethal_doppler\deepmaint_stuff\code\areas_n_shit.dm"
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