Yakuza #12
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10 errors
Run Tests:
code/datums/components/parry.dm#L92
[00:36:01] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (218,125,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (218,125,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (218,125,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (218,125,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (218,125,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (218,125,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Run Tests
FAIL /datum/unit_test/bake_a_cake 3.5s
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Run Tests:
code/modules/unit_tests/inhands.dm#L88
Missing inhand sprites for /obj/item/storage/medkit/buffs in both 'icons/mob/inhands/equipment/medical_lefthand.dmi' & 'icons/mob/inhands/equipment/medical_righthand.dmi'.
inhand_icon_state = "medkit-buffs"
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Run Tests
FAIL /datum/unit_test/defined_inhand_icon_states 1.8s
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Run Tests:
code/modules/unit_tests/map_landmarks.dm#L12
Job Piñata (/datum/job/pinata) has no default roundstart spawn landmark.
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Run Tests:
code/modules/unit_tests/map_landmarks.dm#L12
Job Filtre (/datum/job/filtre) has no default roundstart spawn landmark.
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Run Tests
FAIL /datum/unit_test/job_roundstart_spawnpoints 0s
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Run Tests:
code/modules/unit_tests/missing_icons.dm#L57
Missing icon_state for /obj/item/storage/medkit/buffs in 'icons/obj/storage/medkit.dmi'.
icon_state = "medkit_buffs"
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Run Tests
FAIL /datum/unit_test/missing_icons 6.9s
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Run Tests:
code/modules/unit_tests/station_trait_tests.dm#L12
Job /datum/job/filtre does not have an assigned cybernetic for /datum/station_trait/cybernetic_revolution station trait.
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