Door Kicker - Also fixes stuff like bullets doing double damage #8
Annotations
11 errors and 1 warning
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(129, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the ice sheet (56,202,4) (/turf/open/misc/ice/icemoon), 2, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(198, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the ice sheet (56,202,4) (/turf/open/misc/ice/icemoon), 2, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(167, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the ice sheet (56,202,4) (/turf/open/misc/ice/icemoon), 2, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(193, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(129, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the ice sheet (56,202,4) (/turf/open/misc/ice/icemoon), 2, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(188, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the icy rock (/obj/structure/flora/rock/icy/style_random))
the death bolt (/obj/projectile/colossus): impact(the icy rock (/obj/structure/flora/rock/icy/style_random))
the death bolt (/obj/projectile/colossus): Bump(the icy rock (/obj/structure/flora/rock/icy/style_random))
the snow (55,202,4) (/turf/open/misc/asteroid/snow/icemoon): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snow (55,202,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (55,202,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(250, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the icy rock (/obj/structure/flora/rock/icy/style_random))
the death bolt (/obj/projectile/colossus): impact(the icy rock (/obj/structure/flora/rock/icy/style_random))
the death bolt (/obj/projectile/colossus): Bump(the icy rock (/obj/structure/flora/rock/icy/style_random))
the snow (55,202,4) (/turf/open/misc/asteroid/snow/icemoon): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snow (55,202,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (55,202,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(264, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the ice sheet (56,202,4) (/turf/open/misc/ice/icemoon), 2, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (56,201,4) (/turf/open/misc/asteroid/snow/icemoon), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(169, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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Run Tests:
code/datums/components/parry.dm#L92
[01:45:54] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (57,201,4) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(135, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action()
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