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Autoexposure example restoration #137
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…Examples-and-Tests into autoexposure_ex
…Examples-and-Tests into autoexposure_ex
…Examples-and-Tests into autoexposure_ex
…Examples-and-Tests into autoexposure_ex
…Examples-and-Tests into autoexposure_ex
float meteringWindowScaleX, meteringWindowScaleY; | ||
float meteringWindowOffsetX, meteringWindowOffsetY; | ||
float lumaMin, lumaMax; | ||
uint32_t sampleCountX, sampleCountY; | ||
uint32_t viewportSizeX, viewportSizeY; | ||
uint64_t lumaMeterBDA; |
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you should pack these up intro struct
s in nbl::hlsl::luma_meter
and friends
P.S. I see you already have, why not use things like nbl::hlsl::luma_meter::LumaMeteringWindow
directly here?
26_Autoexposure/main.cpp
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// Allocate and Leave 1/4 for image uploads, to test image copy with small memory remaining | ||
{ | ||
uint32_t localOffset = video::StreamingTransientDataBufferMT<>::invalid_value; | ||
uint32_t maxFreeBlock = m_utils->getDefaultUpStreamingBuffer()->max_size(); | ||
const uint32_t allocationAlignment = 64u; | ||
const uint32_t allocationSize = (maxFreeBlock / 4) * 3; | ||
m_utils->getDefaultUpStreamingBuffer()->multi_allocate(std::chrono::steady_clock::now() + std::chrono::microseconds(500u), 1u, &localOffset, &allocationSize, &allocationAlignment); | ||
} |
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you don't need this, this is test code from ex 24
26_Autoexposure/main.cpp
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IGPUDescriptorSet::SDescriptorInfo info1 = {}; | ||
info1.info.image.imageLayout = IImage::LAYOUT::READ_ONLY_OPTIMAL; | ||
info1.desc = m_gpuImgView; | ||
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IGPUDescriptorSet::SDescriptorInfo info2 = {}; | ||
info2.info.image.imageLayout = IImage::LAYOUT::READ_ONLY_OPTIMAL; | ||
info2.desc = m_gpuImgView; // FIXME: temporarily pass in input image | ||
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IGPUDescriptorSet::SWriteDescriptorSet writeDescriptors[] = { | ||
{ | ||
.dstSet = m_lumaPresentDS[0].get(), | ||
.binding = 0, | ||
.arrayElement = 0, | ||
.count = 1, | ||
.info = &info1 | ||
}, | ||
{ | ||
.dstSet = m_lumaPresentDS[1].get(), | ||
.binding = 0, | ||
.arrayElement = 0, | ||
.count = 1, | ||
.info = &info2 | ||
} | ||
}; | ||
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m_device->updateDescriptorSets(2, writeDescriptors, 0, nullptr); |
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// We do a very simple thing, display an image and wait `DisplayImageMs` to show it | ||
inline void workLoopBody() override | ||
{ | ||
const uint32_t SubgroupSize = m_physicalDevice->getLimits().maxSubgroupSize; |
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make this a member, its painful to see it being initialized multiple times
auto cmdbuf = m_computeCmdBufs[0].get(); | ||
cmdbuf->reset(IGPUCommandBuffer::RESET_FLAGS::NONE); |
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I'd start the example same as the others with the frames in flight (ex24 doesn't do FIF because it displays the same image for a long time), so proper round robining of multiple commandbuffers, blocks and waits before resets
26_Autoexposure/main.cpp
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.meteringWindowScaleX = MeteringWindowScale[0] * m_gpuImg->getCreationParameters().extent.width, | ||
.meteringWindowScaleY = MeteringWindowScale[1] * m_gpuImg->getCreationParameters().extent.height, | ||
.meteringWindowOffsetX = MeteringWindowOffset[0] * m_gpuImg->getCreationParameters().extent.width, | ||
.meteringWindowOffsetY = MeteringWindowOffset[1] * m_gpuImg->getCreationParameters().extent.height, |
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why are you still calling it a scale if its a literal dimension!?
Also if you're using UV normalized coordinates via Sample()
with float coords and explicit lod level, they should stay as they are and you shouldn't care about the input image extents!
26_Autoexposure/main.cpp
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.sampleCountY = SampleCount[1], | ||
.viewportSizeX = m_gpuImg->getCreationParameters().extent.width, | ||
.viewportSizeY = m_gpuImg->getCreationParameters().extent.height, | ||
.lumaMeterBDA = m_lumaGatherBDA |
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you need two addresses to ping-pong between, one that you write current luma data to, and one you clear for a "future" dispatch
First frame's luma dispatch writes to A, clears B
Second frame's luma dispatch writes to B, clears A
Note that its not possible to use the tonemapping shader to clear the same buffer, as one workgroup may still be running while another quits and without an extra atomic (which would have to be cleared) you can't know which workgroup is the "last to quit"
26_Autoexposure/main.cpp
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cmdbuf->bindComputePipeline(m_lumaMeterPipeline.get()); | ||
cmdbuf->bindDescriptorSets(nbl::asset::EPBP_COMPUTE, m_lumaMeterPipeline->getLayout(), 0, 1, &ds); // also if you created DS Set with 3th index you need to respect it here - firstSet tells you the index of set and count tells you what range from this index it should update, useful if you had 2 DS with lets say set index 2,3, then you can bind both with single call setting firstSet to 2, count to 2 and last argument would be pointet to your DS pointers | ||
cmdbuf->pushConstants(m_lumaMeterPipeline->getLayout(), IShader::E_SHADER_STAGE::ESS_COMPUTE, 0, sizeof(pc), &pc); | ||
cmdbuf->dispatch(1 + (SampleCount[0] - 1) / SubgroupSize, 1 + (SampleCount[1] - 1) / SubgroupSize); |
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this is backwards, you should get your sample count from workgroup dispatch count, not the other way round
26_Autoexposure/main.cpp
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m_EV = 0.0f; | ||
for (int index = 0; index < SubgroupSize; index++) { | ||
m_EV += static_cast<float>(buffData[index]) / (log2(LumaMinMax[1]) - log2(LumaMinMax[0])) + log2(LumaMinMax[0]); | ||
} | ||
m_EV /= (SampleCount[0] * SampleCount[1]); |
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see the discord conversation, the per-workgroup-averages need to be in the [0,leftoverBits)
range already
then your decode step is
for ()
ev += static_cast<float>(buffData[index]) * (log2(LumaMinMax[1]) - log2(LumaMinMax[0])) / ((1<<fixedPointBitsLeft)-1) + log2(LumaMinMax[0]);
ev /= float(workgroupCount[0]*workgroupCount[1]);
26_Autoexposure/main.cpp
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auto pc = AutoexposurePushData | ||
{ | ||
.meteringWindowScaleX = MeteringWindowScale[0] * m_gpuImg->getCreationParameters().extent.width, | ||
.meteringWindowScaleY = MeteringWindowScale[1] * m_gpuImg->getCreationParameters().extent.height, | ||
.meteringWindowOffsetX = MeteringWindowOffset[0] * m_gpuImg->getCreationParameters().extent.width, | ||
.meteringWindowOffsetY = MeteringWindowOffset[1] * m_gpuImg->getCreationParameters().extent.height, | ||
.lumaMin = LumaMinMax[0], | ||
.lumaMax = LumaMinMax[1], | ||
.EV = m_EV, | ||
.sampleCountX = SampleCount[0], | ||
.sampleCountY = SampleCount[1], | ||
.viewportSizeX = m_gpuImg->getCreationParameters().extent.width, | ||
.viewportSizeY = m_gpuImg->getCreationParameters().extent.height, | ||
.lumaMeterBDA = m_lumaGatherBDA |
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if you're overdeclaring push constants to share the layout between two pipelines, then only build them once
auto queue = getGraphicsQueue(); | ||
auto cmdbuf = m_graphicsCmdBufs[0].get(); | ||
cmdbuf->reset(IGPUCommandBuffer::RESET_FLAGS::NONE); |
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// we don't need to wait for the transfer semaphore, because we submit everything to the same queue | ||
const IQueue::SSubmitInfo::SSemaphoreInfo acquired[1] = { { | ||
.semaphore = acquire.semaphore, | ||
.value = acquire.acquireCount, | ||
.stageMask = PIPELINE_STAGE_FLAGS::NONE | ||
} }; |
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you need to wait for the compute queue semaphore (from the luma metering) as well as the acquire
because eventually you'll compute the EV in the tonemapping pipeline and stop doing any host wait on the compute queue.
26_Autoexposure/main.cpp
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// Wait for completion | ||
{ | ||
const ISemaphore::SWaitInfo cmdbufDonePending[] = { | ||
{ | ||
.semaphore = m_presentSemaphore.get(), | ||
.value = m_submitIx | ||
} | ||
}; | ||
if (m_device->blockForSemaphores(cmdbufDonePending) != ISemaphore::WAIT_RESULT::SUCCESS) | ||
return; | ||
} |
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time to remove this and do Frames in Flight
constexpr float Key = 0.18; | ||
auto params = ToneMapperClass::Params_t<TMO>(Exposure, Key, 0.85f); | ||
{ | ||
params.setAdaptationFactorFromFrameDelta(0.f); |
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we used this basically
https://en.wikipedia.org/wiki/Exponential_smoothing
to blend the EV value over time
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0 was a special value to "reset" the exposure (allow it to use the instantaneous value)
…Examples-and-Tests into autoexposure_ex
Whats the status on this? |
Before merge this needs to become example 27 or some other free number |
…Examples-and-Tests into autoexposure_ex
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