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energy guns buff take 2 (#2623)
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Yummy
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Stop-Signs authored Jan 13, 2025
1 parent a14998f commit 3fdd6f9
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Showing 2 changed files with 9 additions and 8 deletions.
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soundEmpty:
path: /Audio/_DV/Weapons/Guns/Empty/dry_fire.ogg
- type: Battery
maxCharge: 1000
startingCharge: 1000
maxCharge: 1500
startingCharge: 1500
- type: ProjectileBatteryAmmoProvider
proto: BulletDisabler
fireCost: 50
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soundEmpty:
path: /Audio/_DV/Weapons/Guns/Empty/dry_fire.ogg
- type: Battery
maxCharge: 800
startingCharge: 800
maxCharge: 1000
startingCharge: 1000
- type: ProjectileBatteryAmmoProvider
proto: BulletDisabler
fireCost: 50
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name: IK-60 energy carbine
parent: BaseWeaponBattery
id: WeaponGunLaserCarbineAutomatic
description: "A 20 round semi-automatic energy carbine."
description: "A 20 round hybrid-fire energy carbine."
components:
- type: Sprite
sprite: _DV/Objects/Weapons/Guns/Battery/energygun_carbine.rsi
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fireRate: 3
availableModes:
- SemiAuto
- FullAuto
- type: Battery
maxCharge: 2000
startingCharge: 2000
maxCharge: 3000
startingCharge: 3000
- type: ProjectileBatteryAmmoProvider
proto: BulletEnergyGunLaser
fireCost: 100
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impactEffect: BulletImpactEffectRedDisabler
damage:
types:
Heat: 20 # Slightly more damage than the 17heat from the Captain's Hitscan lasgun
Heat: 24 # these will hurt but not quite a 4 shot
soundHit:
collection: MeatLaserImpact

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