Adds extra functionality to the Animals tab
Does not require a new save game. Can safely be enabled/disabled in ongoing saves.
First released back in A12 (or was it 11?) this mod vastly improved the vanilla animals tab. Evidently, Tynan agreed and the mod is now (mostly) part of the vanilla game. I still feel this mod looks better, and adds enough extra functionality (sorting, filters, renaming) to make it a worthwhile replacement.
Domestication (wildness) and the loss over training over time is not visible in the tab. I plan on adding some kind of indicator to show this, but don't know when I'll have time. Note that this information is also not shown in the vanilla animals tab.
Gender and lifestage icons on the animals tab. Easily keep track of your chickenfarm! Butchery designation right from the animals tab. Sort by name, gender, lifestage/age, and bodysize (meat). Filter by race, and a variety of attributes. Rename (named) pets. Don't like the name Buttercup for your Warg? Change it! Mass assign masters, or assign all to bonded masters.
- duduluu: Chinese translations
- Latta: Introduction to the magic of reflection & translations, Korean translation
- rgponce: Brazilian Portuguese translation
- Suh. Junmin: Korean translation (update)
- rw-chaos: German translation
- BlakkM9: Age column
- Jorge Martínez: Spanish and Latin Spanish translations
- Bryan Aldrich: Add egg progress to pregnancy column
- okradonkey: Fix a translation error
- Han Yaodong: Simplified Chinese translation
Please read this guide before creating a bug report, and then create a bug report here
All current and past versions of this mod can be downloaded from GitHub.
All original code in this mod is licensed under the MIT license. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.
Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.
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