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DarknessFX @ https://dfx.lv | Twitter: @DrkFX | ||
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# AdvancedPickerFX - How to Use | ||
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- Create a new project using Third Person Template. <br/> | ||
<img src=".gitimages/HowToUse_01.png" width="640px" /> <br/> | ||
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- Open the project, then at Toolbar > Level Sequence > Add Level Sequence . <br/> | ||
<img src=".gitimages/HowToUse_02.png" width="640px" /> <br/> | ||
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- Save this sequence. <br/> | ||
<img src=".gitimages/HowToUse_03.png" width="640px" /> <br/> | ||
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- Content Browser > Characters > Mannequins > Meshes > SKM_Manny , drag-drop SKM_Manny to your level viewport. <br/> | ||
<img src=".gitimages/HowToUse_04.png" width="640px" /> <br/> | ||
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- Should look like this. <br/> | ||
<img src=".gitimages/HowToUse_05.png" width="640px" /> <br/> | ||
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- At Level Sequence, click + ADD and select SKM_Manny. <br/> | ||
<img src=".gitimages/HowToUse_06.png" width="640px" /> <br/> | ||
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- With luck, not only Manny but CR_Mannequin_Body is also added. <br/> | ||
<img src=".gitimages/HowToUse_07.png" width="640px" /> <br/> | ||
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- Without luck, you need select SKM_Manny manually and click a + sign, at the right of the table cell. Then Control Rig -> Control Rig Classes and it will show avaiable ControlRigs for this skeleton.<br/> | ||
<img src=".gitimages/HowToUse_08.png" width="640px" /> <br/> | ||
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- Back to Content Browser -> Tools Folder -> Right-click AdvancedPickerFX and Run Editor Utility Widget. <br/> | ||
<img src=".gitimages/HowToUse_09.png" width="640px" /> <br/> | ||
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- You can now just attach AdvancedPickerFX tab anywhere in the LevelEditor and start using it.<br/> | ||
<img src=".gitimages/HowToUse_10.png" width="640px" /> <br/> | ||
<br/><br/> | ||
**[Return to Main Page](./README.md)** |
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