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Mention JPL report
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jserv committed Dec 10, 2023
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Expand Up @@ -167,7 +167,7 @@ Here is a partial list of open source projects that have adopted `sse2neon` for
* [avec](https://github.com/unevens/avec) is a little library for using SIMD instructions on both x86 and Arm.
* [BEAGLE](https://github.com/beagle-dev/beagle-lib) is a high-performance library that can perform the core calculations at the heart of most Bayesian and Maximum Likelihood phylogenetics packages.
* [BitMagic](https://github.com/tlk00/BitMagic) implements compressed bit-vectors and containers (vectors) based on ideas of bit-slicing transform and Rank-Select compression, offering sets of method to architect your applications to use HPC techniques to save memory (thus be able to fit more data in one compute unit) and improve storage and traffic patterns when storing data vectors and models in files or object stores.
* [bipartite_motif_finder](https://github.com/soedinglab/bipartite_motif_finder) as known as BMF (Bipartite Motif Finder) is an open source tool for finding co-occurences of sequence motifs in genomic sequences.
* [bipartite\_motif\_finder](https://github.com/soedinglab/bipartite_motif_finder) as known as BMF (Bipartite Motif Finder) is an open source tool for finding co-occurences of sequence motifs in genomic sequences.
* [Blender](https://www.blender.org/) is the free and open source 3D creation suite, supporting the entirety of the 3D pipeline.
* [Boo](https://github.com/AxioDL/boo) is a cross-platform windowing and event manager similar to SDL or SFML, with additional 3D rendering functionality.
* [Brickworks](https://github.com/sdangelo/brickworks) is a music DSP toolkit that supplies with the fundamental building blocks for creating and enhancing audio engines on any platform.
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* [ReHLDS](https://github.com/gennadykataev/rehlds) is fully compatible with latest Half-Life Dedicated Server (HLDS) with a lot of defects and (potential) bugs fixed.
* [rkcommon](https://github.com/ospray/rkcommon) represents a common set of C++ infrastructure and CMake utilities used by various components of [Intel oneAPI Rendering Toolkit](https://www.intel.com/content/www/us/en/developer/tools/oneapi/rendering-toolkit.html).
* [RPCS3](https://github.com/RPCS3/rpcs3) is the world's first free and open-source PlayStation 3 emulator/debugger, written in C++.
* [simd_utils](https://github.com/JishinMaster/simd_utils) is a header-only library implementing common mathematical functions using SIMD intrinsics.
* [simd\_utils](https://github.com/JishinMaster/simd_utils) is a header-only library implementing common mathematical functions using SIMD intrinsics.
* [Sire](https://github.com/OpenBioSim/sire) is a molecular modelling framework that provides extensive functionality to manipulate representations of biomolecular systems.
* [SMhasher](https://github.com/rurban/smhasher) provides comprehensive Hash function quality and speed tests.
* [SNN++](https://github.com/ianmkim/snnpp) implements a single layer non linear Spiking Neural Network for images classification and generation.
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* [Arm Neon Intrinsics Reference](https://developer.arm.com/architectures/instruction-sets/simd-isas/neon/intrinsics)
* [Neon Programmer's Guide for Armv8-A](https://developer.arm.com/architectures/instruction-sets/simd-isas/neon/neon-programmers-guide-for-armv8-a)
* [NEON Programmer's Guide](https://static.docs.arm.com/den0018/a/DEN0018A_neon_programmers_guide_en.pdf)
* [qemu/target/i386/ops_sse.h](https://github.com/qemu/qemu/blob/master/target/i386/ops_sse.h): Comprehensive SSE instruction emulation in C. Ideal for semantic checks.
* [qemu/target/i386/ops\_sse.h](https://github.com/qemu/qemu/blob/master/target/i386/ops_sse.h): Comprehensive SSE instruction emulation in C. Ideal for semantic checks.
* [Porting Takua Renderer to 64-bit ARM- Part 1](https://blog.yiningkarlli.com/2021/05/porting-takua-to-arm-pt1.html)
* [Porting Takua Renderer to 64-bit ARM- Part 2](https://blog.yiningkarlli.com/2021/07/porting-takua-to-arm-pt2.html)
* [Comparing SIMD on x86-64 and arm64](https://blog.yiningkarlli.com/2021/09/neon-vs-sse.html)
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* [Bit twiddling with Arm Neon: beating SSE movemasks, counting bits and more](https://community.arm.com/arm-community-blogs/b/infrastructure-solutions-blog/posts/porting-x86-vector-bitmask-optimizations-to-arm-neon)
* [C/C++ on Graviton](https://github.com/aws/aws-graviton-getting-started/blob/main/c-c%2B%2B.md)
* [Tune graphics-intensive games for Apple silicon](https://developer.apple.com/games/planning/)
* [Benchmarking and Testing of Qualcomm Snapdragon System-on-Chip for JPL Space Applications and Missions](https://ieeexplore.ieee.org/abstract/document/9843518)
## Licensing
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