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update to DF v.0.44.10
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jecowa committed May 5, 2018
1 parent e337071 commit 049e1e1
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Showing 4 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion data/init/d_init.txt
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Expand Up @@ -248,7 +248,7 @@ This allows you to control the number of babies+children in your fortress. The

[BABY_CHILD_CAP:100:1000]

You can set the maximum number of visitors to your fort here. This does not include merchants, diplomats, animals or invaders, but only those either dropping by for a temporary visit to a tavern, library or temple, or those seeking permanent employment. Once you accept a petition from a visitor to stay at your fort, they no longer count against the cap, even if they never become a full citizen.
You can set the maximum number of visitors to your fort here. This does not include merchants, diplomats, animals or invaders, but only those either dropping by for a temporary visit to a tavern, library or temple, or those seeking permanent employment. Once you accept a petition from a visitor to stay at your fort, they no longer count against the cap, even if they never become a full citizen. Certain traveling groups (e.g. quester parties) may also push slightly over the cap.

[VISITOR_CAP:100]

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4 changes: 2 additions & 2 deletions data/init/init.txt
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Expand Up @@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view

[BLACK_SPACE:YES]

Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of March 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of May 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:0]
Expand Down Expand Up @@ -147,4 +147,4 @@ This controls the number of milliseconds that must pass before input works again

Change this to NO if you want to leave save uncompressed (you might want to do this if you are experience save corruption).

[COMPRESSED_SAVES:YES]
[COMPRESSED_SAVES:YES]
2 changes: 1 addition & 1 deletion manifest.json
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Expand Up @@ -3,7 +3,7 @@
"url": "https://github.com/DFgraphics/Phoebus",
"content_version": "2018-03-14",
"df_min_version": "0.44.07",
"df_max_version": "0.44.07",
"df_max_version": "0.44.10",
"folder_prefix": "Phoebus",
"title": "Phoebus 16x",
"tooltip": "Neither stylised nor ornate, with a sprite for everything."
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2 changes: 1 addition & 1 deletion raw/objects/creature_standard.txt
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Expand Up @@ -5541,4 +5541,4 @@ creature_standard
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[MULTIPLY_VALUE:15]

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