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Persist the last cycle tick in emigration
for a more consistent gameplay experience
#1330
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I fixed the formatting of the "Fixes" line in the description so GitHub can understand it and link the issue properly |
changelog.txt
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@@ -41,6 +41,7 @@ Template for new versions: | |||
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## Misc Improvements | |||
- `control-panel`: Add realistic-melting tweak to control-panel registry | |||
- `emigration`: last cycle tick is persisted so that save-and-reload no longer resets the emigration timeout, making gameplay more consistent |
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I'd categorize this as a "Fix" since it prevents the undesired behavior of artificially increased rate of emigration
emigration.lua
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@@ -191,12 +192,20 @@ function checkmigrationnow() | |||
else | |||
for _, civ_id in pairs(merchant_civ_ids) do checkForDeserters('merchant', civ_id) end | |||
end | |||
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last_cycle_tick = dfhack.world.ReadCurrentTick() + 403200 * dfhack.world.ReadCurrentYear() |
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please add named constants instead of magic numbers. example:
scripts/agitation-rebalance.lua
Lines 335 to 337 in 80e1a98
local TICKS_PER_DAY = 1200 | |
local TICKS_PER_MONTH = 28 * TICKS_PER_DAY | |
local TICKS_PER_SEASON = 3 * TICKS_PER_MONTH |
note to self: we really really need to fix up and merge DFHack/dfhack#3907
emigration.lua
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@@ -210,8 +219,9 @@ dfhack.onStateChange[GLOBAL_KEY] = function(sc) | |||
return | |||
end | |||
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local persisted_data = dfhack.persistent.getSiteData(GLOBAL_KEY, {enabled=false}) | |||
local persisted_data = dfhack.persistent.getSiteData(GLOBAL_KEY, {enabled=false,last_cycle_tick=0}) |
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this will leave last_cycle_tick
as nil
in current games with saved state. It would be better to normalize the value here so you can remove the check for nil
in event_loop
.
I suggest a pattern like this:
state = get_default_state()
utils.assign(state, dfhack.persistent.getSiteData(GLOBAL_KEY, state))
emigration.lua
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enabled = enabled or false | ||
last_cycle_tick = last_cycle_tick or 0 |
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now that we have more than just enabled
here, I suggest making this clearer by putting the state in a table.
local function get_default_state()
return {enabled=false, last_cycle_tick=0}
end
state = state or get_default_state()
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…consistent with respect to save-and-reloads
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Tested and works |
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Just to mention, GitHub loses review state when you force push, so it's easier to review if you leave the commits separate. That is, if you force-push, I lose all review state and have to review from scratch. You can squash at the very end if you want to, but it's not necessary.
Fixes: DFHack/dfhack#5011