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Add a display for melt remainders #1326

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Hello, I wrote this script that adds an overlay for how much metal a smelter has from "Melt an Item" jobs.

If there's 0 or 1 melt remainder types, it'll say what it is and how much; otherwise it will tell you the number of metals inside. You can click for a full view of all the metals and their remainders.

This is my first foray into DFHack-ing, so please give me feedback! (Especially, I can't figure out how to use the actual material name, so I'm just using its internal raws name. Also, I bet it doesn't handle divine metals properly, but I only have a few divine metal items in my fort and I'm using them to keep my monarch happy, so I can't test it 😅 )

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pre-commit.ci autofix

@gamma-delta gamma-delta force-pushed the new-scripts/gui-melt-remainder branch from e6a6e86 to a3cb1dc Compare October 8, 2024 18:11

ENABLED = ENABLED or false

local function i_hate_lua(tbl)
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This isn't really an appropriate place to express your opinions on the scripting language DFHack uses.

local rems = get_melt_remainders(workshop)
if not rems then return end

printall(rems)
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Leftover debug statement?

Comment on lines +6 to +12
gui/melt-remainder
==================
When enabled, a line of text is added to the Tasks screen of melters and magma smelters
that shows how much metal is "stored" as a result of melting items in it. (The base game
has no display of this information,)

Click on the text for more detailed information.
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docs should go in docs/gui/melt-remainder.rst. You can copy another file in that directory to get the format. More info on the documentation format is at: https://docs.dfhack.org/en/stable/docs/dev/Documentation.html#documentation-standards

-- the existence of this is not documented anywhere of course
local dialogs = require("gui.dialogs")

ENABLED = ENABLED or false
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overlays don't need to track their enabled state. that is handled by the overlay framework itself. You will be able to toggle the overlay in gui/control-panel on the Overlays tab.


local overlay = require("plugins.overlay")
local widgets = require("gui.widgets")
-- the existence of this is not documented anywhere of course
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contributions are welcome for the docs, of course, but you can remove this comment. It doesn't help.

end

local function get_melt_remainders(smelter)
if not smelter.melt_remainder then return nil end
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As a non-pointer vector field, this can never be falsey. if you want to check for an empty vector, it should be if #smelter.melt_remainder == 0 then return nil end

Comment on lines +34 to +35
local mat_count = #df.global.world.raws.inorganics
for i = 0, mat_count - 1 do
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although #smelter.melt_remainder should be the same as #df.global.world.raws.inorganics, it would be more consistent to define mat_count = #smelter.melt_remainder since you are indexing into smelter.melt_remainder in the loop.

return fractions
end

-- lua doesn't hoist functions nerd emoji
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this is true, but the comment doesn't add value

printall(rems)
local lines = {}
for mat_id, tenths in pairs(rems) do
local mat_name = df.global.world.raws.inorganics[mat_id].id
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you should probably be using the material lookup functions for this: https://docs.dfhack.org/en/stable/docs/dev/Lua%20API.html#material-info-lookup

e.g. dfhack.matinfo.decode(0, mat_id)

then you can get the in-game name from the returned object.

if #lines == 0 then
table.insert(lines, "<There were no melt remainders>")
end
dialogs.DialogScreen{
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DialogScreen is lower level than you need to be here. The dialogs.showMessage() function would be more appropriate. https://github.com/DFHack/dfhack/blob/develop/library/lua/gui/dialogs.lua#L121

'dwarfmode/ViewSheets/BUILDING/Furnace/MagmaSmelter/Tasks',
},
frame = { w = 58, h = 1 },
visible = function() return ENABLED end,
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you can take this out. overlay widget visibility is controlled by the framework

return
end

print("gui/melt-remainder is " .. (ENABLED and "enabled" or "disabled") .. ".")
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when this script is run by name, it should check to see if it is in an appropriate context (a smelter is selected). If not in an appropriate context, qerror. if a smelter is selected, it should show the dialog with the remainder info.

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3 participants