[timestream] ensure item scanning is not starved #1258
Merged
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discord discussion: https://discord.com/channels/793331351645323264/807444467140788254/1269323622300782715
DF scans the item vector with a stride of 50 and a start index based on the current tick. This PR ensures that every relevant tick is represented at least once per 1000 ticks so that no item is starved.
This change increases the CPU utilization of timestream from 9% to 10.5%, so a good next step would be to port this tool to c++