Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[timestream] handle job timers #1249

Merged
merged 2 commits into from
Aug 1, 2024
Merged

Conversation

myk002
Copy link
Member

@myk002 myk002 commented Aug 1, 2024

myk002 added 2 commits August 1, 2024 11:27
we don't know what state the game uses to control the decrement, but we
know that it happens once every 11 ticks, independent of the value of
cur_year_tick.
@myk002 myk002 changed the title [timestream] handle job timers that don't depend on skill [timestream] handle job timers Aug 1, 2024
@myk002 myk002 merged commit 97b1f81 into DFHack:master Aug 1, 2024
10 checks passed
@myk002 myk002 deleted the myk_timestream_redux branch August 1, 2024 20:45
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
No open projects
Status: Done
Development

Successfully merging this pull request may close these issues.

Potential issues with timestream causing dwarves to not take work
1 participant