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Fixes shooting in adventure mode #1217
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ce2ca37
Fixes shooting in adventure mode
Crystalwarrior e19c537
Implement code review suggestions
Crystalwarrior 3bd5f5a
make script part of advtools
Crystalwarrior e07bee3
fix_shooting
Crystalwarrior b3747f2
add changelog entry
Crystalwarrior 9d3705f
Merge branch 'master' into fix-adv-shooting
Crystalwarrior 7abd6ed
Update changelog.txt
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
-- Fixes shooting/throwing options stacking on each other, causing null pointers and crashes | ||
--@ module = true | ||
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local aim_projectile = df.global.game.main_interface.adventure.aim_projectile | ||
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local overlay = require('plugins.overlay') | ||
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FixShootingOverlay = defclass(FixShootingOverlay, overlay.OverlayWidget) | ||
FixShootingOverlay.ATTRS{ | ||
desc='Fixes Shooting your weapon breaking your Throw action.', | ||
default_enabled=true, | ||
viewscreens={ | ||
'dungeonmode/Inventory', | ||
'dungeonmode/AimProjectile' | ||
}, | ||
frame={w=0, h=0}, | ||
} | ||
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function FixShootingOverlay:onInput() | ||
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if aim_projectile.open == false then | ||
aim_projectile.shooter_it = nil | ||
aim_projectile.ammo_it = nil | ||
aim_projectile.thrown_it = nil | ||
aim_projectile.shooting = false | ||
elseif aim_projectile.shooting then | ||
aim_projectile.thrown_it = nil | ||
end | ||
end |
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I'd use
fix_shooting
for the key so people know it's a fix