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make lever.lua module capable #1168

Merged
merged 1 commit into from
Jun 11, 2024
Merged

make lever.lua module capable #1168

merged 1 commit into from
Jun 11, 2024

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chdoc
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@chdoc chdoc commented Jun 10, 2024

note: the removed lever descriptions are not part of the documented behavior.

@@ -18,8 +18,6 @@ function leverPullJob(lever, priority)

dfhack.job.linkIntoWorld(job, true)
dfhack.job.checkBuildingsNow()

print(leverDescribe(lever))
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Just because these weren't documented doesn't mean they should be removed. Lots of script output isn't documented, and is generally useful. I don't know exactly how useful this was. It would be possible to keep it by adding a verbose flag that this script uses to these functions. (Actually, such a flag could go in PullLever() because lever is set there.)

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Personally, I don't think it is useful to describe the lever after pulling it. There is already separate functionality for describing levers.

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If you insist on preserving the printing, I would simply move the print statement after the point(s) of use within this script.

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the output is useful as feedback to the player when calling from the CLI. When called as an API, it should be controlled by a quiet flag -- at least that's the pattern that I've been following for most other publicly-accessible calls like this (e.g. https://github.com/DFHack/scripts/blob/master/assign-minecarts.lua#L72)

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If the output was a diagnostic that related to what the function was doing, I would agree. In this case though, printing the description of the lever is only indirectly related to pulling it. In any case, I restored the behavior of the script by moving the print statements after the point of invocation.

@myk002 myk002 merged commit c2ef672 into DFHack:master Jun 11, 2024
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3 participants