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add ButcherAnimal to default prioritization list
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myk002 committed Jun 20, 2024
1 parent c5632e4 commit a4d2112
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1 change: 1 addition & 0 deletions changelog.txt
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Expand Up @@ -76,6 +76,7 @@ Template for new versions:
- `gui/notify`: notification panel extended to apply to adventure mode
- `gui/control-panel`: highlight prefrences that have been changed from the defaults
- `gui/quickfort`: buildings can now be constructed in a "high priority" state, giving them first dibs on `buildingplan` materials and setting their construction jobs to the highest priority
- `prioritize`: add ``ButcherAnimal`` to the default prioritization list (``SlaughterAnimal`` was already there, but ``ButcherAnimal`` -- which is different -- was missing)

## Removed
- `max-wave`: merged into `pop-control`
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2 changes: 1 addition & 1 deletion prioritize.lua
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Expand Up @@ -24,7 +24,7 @@ local DEFAULT_JOB_TYPES = {
'SeekInfant', 'SetBone', 'Surgery', 'Suture',
-- ensure prisoners and animals are tended to quickly
-- (Animal/prisoner storage already covered by 'StoreItemInStockpile' above)
'SlaughterAnimal', 'PenLargeAnimal', 'ChainAnimal', 'LoadCageTrap',
'SlaughterAnimal', 'ButcherAnimal', 'PenLargeAnimal', 'ChainAnimal', 'LoadCageTrap',
-- ensure noble tasks never get starved
'InterrogateSubject', 'ManageWorkOrders', 'ReportCrime', 'TradeAtDepot',
-- get tasks done quickly that might block the player from getting on to
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