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Eventmanager cleanup #3818

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Sep 29, 2023
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3 changes: 3 additions & 0 deletions docs/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -58,11 +58,14 @@ Template for new versions:
## Fixes
- `autolabor`: now unconditionally re-enables vanilla work details when the fort or the plugin is unloaded
- ``dfhack.TranslateName()``: fixed crash on certain invalid names, which affected `warn-starving`
- EventManager: Unit death event no longer misfires on units leaving the map

## Misc Improvements
- `dig`: `digtype` command now has options to choose between designating only visible tiles or hidden tiles, as well as "auto" dig mode. Z-level options adjusted to allow choosing z-levels above, below, or the same as the cursor.
- `hotkeys`: make the DFHack logo brighten on hover in ascii mode to indicate that it is clickable
- `hotkeys`: use vertical bars instead of "!" symbols for the DFHack logo to make it easier to read
- EventManager: guarded against potential iterator invalidation if one of the event listeners modified the global data structure being iterated over
- EventManager: changed firing order of building created and building destroyed events to improve performance in the building location cache.

## Documentation

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