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Daniels+Others ship #30
Conversation
Needs photos |
At a brief look you do not need three SMES' and two of each port gen. For a ship this size one SMES and one of each gen is the perfect amount of power. Clearing the top part of engineering where the two SMES' are would allow you to move the air tank and grav gen into engineering. In addition why is there two empty Ai cores? Also this ship is SUPER cramped, there's not anything inherently wrong if that's what you'd like to play around with but do keep it in mind. Also Ai core and I don't see a single camera for aforementioned AI |
there are several x-rays all around the ships huh |
Oh Now I see them, am blind |
more stock parts+one more weapon shelf with three more crates, nothing in these new crates theyre just for storage
the dirtening |
shhh |
ready to be merged |
Might need to reverify your pull. If possible undo the lagoon edit you accidently did. A table got moved and I have not verified how/where/what it looks like. |
Needs pictures of the new changes for documentation purposes |
As long as no more changes are planned this has approval from me |
Well looking over the chances... It is gonna suck when mapping and var edited gear standards come into play. As president might be set by accident. |
If it becomes a problem I will 1984 people and make them make sub types in the code, for now it is fine |
Entire notable contents: 1 syndicate toolbox 1 RCD two AI cores two positronics, full RnD set MK2 swat suit ERT engineering hardsuit, atmospherics fire gear, syndicate maid box (dont ask) insulated boots, sus duffle bag, 2 sets of marine armor, spare IPC body, LTRSBT, mining gear, two vouches for a marine vendor and lots of ammo for the guns it sells, brain slug container, intellicard, secret blueprints, love potion, M1911, weird looking battery, two mindshields and a captains locker of stuff, along with a mining vendor.