Releases: ComplexRobot/PalworldRandomizer
Releases · ComplexRobot/PalworldRandomizer
v2.12.2
v2.12.1
- Fixed bug when using a set group count with overworld egg randomization when using "Restrict Predators" and predator randomization.
- Fixed a bug with "Global Species Swap" having more than one Pal per group in egg and cage spawns.
- Fixed a bug with "Global Species Swap" and overworld egg randomization that could allow humans as possible egg spawns.
v2.12
- Full support for editing and randomizing overworld egg spawns.
- "Egg Respawn Time" setting to control the respawn time of overworld eggs.
- Minor bugfixes, improvements.
v2.11
- Can now edit and randomize Pals found in cages.
- Settings "Allow Caged Humans" and "Max Cage Rarity" added for better control.
v2.10.1
- Fixed a bug introduced in v2.8 which removed Pal stub entries (e.g., DarkMutant) from being set as bosses in the spawn editor.
v2.10
- Full support for randomizing predator bosses.
- New "Restrict Predators" setting to constrain predator spawns as predator-only.
- Ability to toggle off "Normal Bosses" (Alphas).
- "Bosses Everywhere" now supports "100%" as an option.
- Added choice for human boss rarity in Rarity-Based Weights.
- Shortened and rearranged some UI settings.
- Fixed a bug introduced in v2.6 that incorrectly altered a few bosses in the cached vanilla area lists when generating vanilla-based spawns.
- Various other minor bug fixes and improvements.
v2.9
- Added a 'Bosses Everywhere' setting which causes bosses to spawn in non-boss areas.
v2.8.3
- Removed Tower Bosses 2 and Raid Bosses 2, since they are not functional.
- Added a few extra possible human spawns (from Oilrig) to aggressive humans.
v2.8.2
- Correct hotfix for possible predator spawn bug.
v2.8.1
- Hotfix for a possible generation bug related to predator spawns.