[Desert Region] Rework canyon variation as same id omts using parameters and z nests #78899
+753
−465
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Summary
None
Purpose of change
Since this was written there's a cooler way
Ideally I want to improve the canyon mutable enough to replace ravine overmap hardcoding
Describe the solution
Replaces the ided variants with single id maps where the variant is instead controlled by parameter picked nests that are all placed from a single omt to guarantee each vertical column has the same parameter in leui of appropriate scoping #73021
Describe alternatives you've considered
Will probably do the same with the mesa in a follow-up PR
Will hopefully replace hardcoded ravine overmap gen used solely in aftershock exoplanet with an improved canyon mutable in a followup PR
Making the canyon omts linear by z level but that seems overkill rn
Testing
Looks the same in game as far as I can tell, haven't tested migration yet
Additional context