-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
outcrop #78875
base: master
Are you sure you want to change the base?
Conversation
Have you considered basing it on the caves instead? The caves have a bit of variability to their edges which I don't think the LMOEs do. |
I did but I couldn't figure out what it was doing before, some kind of magic implied roof from the ground level. I still don't understand it perfectly but I'll give it a try and see if I can do that. I agree it's a closer template for what I'm trying to do |
Yes, that's the approach I was suggesting. In case you haven't figured it out yet, the trick used here is to have a palette consisting of chunks rather than terrain, so each letter is associated with a chunk. The chunks then consist of terrain for the surface level and, when needed, a nested chunk on the Z level above. The thing you can do with this approach is seen by the "%" chunk, which can either provide rock or ground cover with a 50% chance, and when rock is selected it automatically provides a matching roof above it (and if we had multiple types of rock floor terrain, which we currently don't, it would be possible to get any of these above the rock terrain with probabilities). At the same time, when you did "roll" ground cover, nothing is generated above it. I think it would be possible to update outcroppings and caves in the future by adding ramps (of a new rock variety), but that would be a bit tricky, since a ramp covers two tiles (one for the bottom part, and one for the top part), and they also have orientation, so you'd probably have to have 4 of those pieces. Also, ramps currently allow vehicles to drive up them, which a walkable rock slope wouldn't (on the other hand, natural rock "ramps" would probably only be a single tile wide, so they'd still be usable only for bikes and the like, and it might be possible to mark rock "ramps" as non driveable terrain). Anyway, I looked at your current iteration, and the only comment I have is that the two latter versions are very similar: I'd suggest modifying the last one a bit make it a bit more distinct.
|
Summary
Content "outcrop"
Purpose of change
Realism
Describe the solution
A small stone outcropping in the landscape, based on the cave but without the goodies inside.
Not unique, no minimum occurrences required per https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/OVERMAP.md
Describe alternatives you've considered
Much larger connected maps. Good to do but a much larger project.
Basing it on the LMOE map and template
Clean up mapgen, doing that in separate PRs
Testing
Spawns and looks right
Additional context
Started as a DinoMod nest for flying pterosaurs and realized this is a broader need in vanilla