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yet another portable charcoal kiln audit #78622
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Pay attention. These are different kilns. The stationary one is 250 liters. That's why it's made of 4 tanks. You're using a 60-liter "mobile" kiln. And if I remember correctly, they have different material to coal conversion ratios. Anyway, I'm against this PR in its current form. UPD. |
thanks, quick opinion check; |
My personal opinion. There must be two versions:
The way it is now. I base it on the fact that we have mobile and stationary smokehouses. And if you have a mobile base, it's more convenient for you to carry the mobile versions.
and
As for changes. You can just add new furniture ~ |
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The volume of the item (char_kiln) is 201 liters. And if you place it (f_kiln_portable_empty), it has a volume of 250 liters. I may be wrong, but this 250 liters is the internal volume. It's supposed to be 200 liters? But I'm not sure it is. |
Summary
Balance "make charcoal kiln place-able"
Purpose of change
while tackling #78619 I found that the char_kiln implementation was kind of a mess where each step has its own item, you need to craft to fill the kiln with wood and uncraft to receive the final product, while the furniture (with its own independent construction recipe) had a lot more intuitive kilning process. This PR seeks to unite them.
resolves #78619.
Describe the solution
Describe alternatives you've considered
Only fixing lit kiln size. As seen in the issue, but there will be mistakes/missed items in the future.
Testing
Craft, deploy, deconstruct kiln.
Load save with all 4 stages of the kiln to ensure migration works. (will loose the wood/charcoal inside)
Additional context
The process for f_kiln_metal_empty is all in c++, maybe its possible to EOC'ify it?