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[Magiclysm] Add some new high Difficulty spells #78582
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Standing-Storm
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[Magilcysm] Add some new high Difficulty spells
[Magiclysm] Add some new high Difficulty spells
Dec 15, 2024
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[JSON]
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Mods
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Creatures, items, vehicles, locations appearing on map
Monsters
Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells
Enchantments and spells
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Dec 15, 2024
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to Hints for adding a new word to the dictionary
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Dec 18, 2024
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
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Summary
Mods "[Magiclysm] Add some new high Difficulty spells"
Purpose of change
As title. More spell ideas.
Describe the solution
Add the following spells:
DRUID
I also added treants to the nature spirit list to find in the forests, though they're a very rare spawn.
EARTHSHAPER
KELVINIST
MAGUS
Stopping at ~500 lines
Describe alternatives you've considered
Testing
Tested each spell and made sure they work.
Additional context