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[Xedra Evolved] Add time magic class / scenario #78366
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[Xedra Evolved] Add time magic class / scenario (DRAFT)
[Xedra Evolved] Add time magic class / scenario
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to Hints for adding a new word to the dictionary
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Summary
Mods "[Xedra Evolved] Add time magic class / scenario"
Purpose of change
Add a new time magic class and scenario that offers new types of abilities / gameplay and forces you to use those powers to survive the negative effects that the scenario will start you with
Describe the solution
Add a scenario that starts the character off further into the cataclysm with the new class with the potential for more power but starting off with some significant downsides.
Start off by designing powers since later additions will make it a little harder to test them
Additions:
Spells:
Starting Problem Traits:
Spell Learning:
Infrastructure:
Describe alternatives you've considered
Testing
Created a character and checked that the starting modifiers occurred correctly
Used the insight tree to gain powers correctly
Killed enemies and gained insight correctly
A good amount of sanity checking with time loops to minimize buggy edge cases
Checked that the downside mutations functioned correctly
Additional context