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Addons to current civilian mobs #78318
Addons to current civilian mobs #78318
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
I'm not a US police weapons expert, but from I've seen on YT, most police officers assault rifles were variations of AR-15, not Steyr AUG. |
I think I did this because the Aug rifle is unique to the police armory from what Ive seen in the loot table code. Should I change it to the AR-15? |
Yes, I'd prefer that, but not necessarily specifically AR-15, any variant of it would suffice. |
Alright then. I'll take a look into the police zombie loot table to see what types of AR15s they got first |
For the idea of PR, ferals (and civilians) do not have ammo intentionally, for two reasons: they would use the rounds long before they met player, and secondly that single gun would would be nearly deadly experience (something we do not emulate now, but want to in the future). Shooting monsters is good, but enemies with guns should be limited to locations where they can have an effectively unlimited supply of such rounds, like bunkers About PR itself, you have much more changes in this PR that you describe, so you either need to divide it, remove changes that are not related to feral changes, or at least explain what you are doing |
Ok will do. I might have done something to feral guns but i cant tell if thats from my repository or.... Ill try to revert that. For the civilians with guns, Im thinking theyre designed as scene pieces that die from zombies right? So I'm hoping players don't intentionally aggro on gun wielding civilians cause right, fighting shooting monsters are iffy right now and bullet rng hurts. And hearing more gunshots at the start of an urban round is immaculate |
I have no idea whats going on here. There is NO feral range guns anymore if i look at the current mainline cdda code, but here it says i remove feral guns. Im reading this wrong
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Ive updated and set my cdda copy again, and i see whats wrong in my code upon gamestart. I will attempt to fix this later-ish |
I have to put them into a whitelists first hmmm |
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Auto-requesting reviews from non-collaborators: @jbytheway
Summary
Content "Add/adjust some current civilian mobs; added two more types with a gun"
Purpose of change
There would be a good chunk of civilians with their sidearms ready despite the firearm and ammo shortage caused by the blob riots + I'd think it'd be more fitting for civilian fighters to arm themselves with random knives in the kitchen/bugout bag instead of a stick they found somewhere.
Describe the solution
-Gave the civilian fighter a feral knife monster weapon
-Made a officer civilian that uses an AR15
-Made a civilian fighter that uses a handgun instead
-Added them to last stand map extra
Describe alternatives you've considered
Testing
If I remember correctly, everything should work as intended, but
Additional context
I made this like a month, maybe a month+ ago and forgot to actually make a pull request. But I'm pretty sure I had fixed around the minor problems back then so it should be good now