-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
add hobblebush and autumn olive #78227
Conversation
Could you please also update Magiclysm and XE, like in #78221? |
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to Hints for adding a new word to the dictionary
|
Sure but honestly, these spells should use terrain or furniture groups as I am already adding the stuff to those. The only thing the terrain and furniture groups do not feature are the harvested terrains. This way the spells need way less maintenance. |
c897094
to
16f7ac2
Compare
Summary
Content "Add hobblebush and autumn olive"
Purpose of change
The native flora saga continues. The next two plants I felt compelled to work on are hobblebush and autumn olive.
Describe the solution
move_cost_mod
than other shrubsDescribe alternatives you've considered
Testing
Applied changes locally and located plus harvested both plants where they occured naturally. Harvested hobblebush with survival 10 debug character, noticed I got 6, went to look up documentation and saw what
scale_num
does and nerfed it for the entries I have been adding. Got cargo-culted a lot, can be a task for a future PR to clean up that whole file.Additional context
Sources: