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Update MUTATIONS.md #78225

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Nov 29, 2024
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1 change: 1 addition & 0 deletions doc/MUTATIONS.md
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,7 @@ Note that **all new traits that can be obtained through mutation must be purifia
"mixed_effect": false, // Whether the trait has both positive and negative effects. This is purely declarative and is only used for the user interface (default: false).
"description": "Nothing gets you down!", // In-game description.
"starting_trait": true, // Can be selected at character creation (default: false).
"random_at_chargen": false, // (Optional) Starting traits can be randomly assigned to NPCs during chargen. This options prevents that (default: true).
"valid": false, // Can be mutated ingame (default: true). Note that prerequisites can even mutate invalid mutations.
"purifiable": false, // Sets if the mutation be purified (default: true).
"profession": true, // Trait is a starting profession special trait (default: false).
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