[Aftershock] Fix Elevator Controls in Urban Greenhouse #78192
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Mods "[Aftershock] Fix Elevator Controls in Urban Greenhouse"
Purpose of change
At some point, likely due to palette changes I made myself, the elevator controls on the top floor of the Urban farm started spawning with an Entertainment center. This makes the controls completely unusable and is of course very out of place.
Describe the solution
I changed the map key for the Elevator controls to one of the keys specifically left unreserved for maps to use.
Describe alternatives you've considered
I could have left the bug in. Used a different map key. Or changed the key on the palette itself. It's also worth considering giving elevator controls and elevators their own reserved keys in something like the structure palette.
Testing
Reset my world, teleported to the structure, verified elevator controls spawning nix the entertainment center.
Additional context