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Increased weight of zombie hulk #78165
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Mass of 200kg seems very low. |
I'm not seeing the message logs for the errors but I'm wondering if Hulk weight is an important part of the failing tests?
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I'm not sure why are we checking for failing a sweep and knockback techniques versus big zombies. I see two solutions here:
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If I understand correctly we are checking to make sure that big monsters can't be swept or thrown. Could the size be made equal or greater to 5? |
Tests failing not because of wrong size. It's because game says that it's possible to sweep or throw a big monster, but tests require it shouldn't be possible. Contradiction. |
This changes the hulk's size from I don't see a lot of value in changing around the game balance and test coverage because a description wasn't 100% accurate. |
the hulk's size should not be changing here. increase the weight to fix the density, change the description if the inconsistency really bothers you, but it should be kept at the original size.
there wasn't a contradiction until you adjusted the size then adjusted the tests that were there to make sure the size was expected. this sort of thing is exactly why the tests are there, so that someone doesn't go changing parameters in a way that change game balance casually. just hammering the tests to be quiet without stopping to ask "should i be changing the game balance on this?" is not the way to go about things. |
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Testing closing to kick the delayed test |
Summary
Bugfixes "Increased weight of zombie hulk"
Purpose of change
Describe the solution
Increased weight of zombie hulk from 200 to 1000 kilograms.
Describe alternatives you've considered
None.
Testing
Debug-spawned zombie hulk, killed it, checked its corpse's weight.
Additional context
None.