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Weekly Changelog 2024-10-21 to 2024-10-28 #77396

Merged
merged 8 commits into from
Nov 14, 2024
57 changes: 57 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -153,6 +153,14 @@ New characters get random natural hair color during character generation
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items
EOCs modifying calories track spent calories
Adds whispering fungi to fungi zombie mongroup.
Added check for stealing prior to obtaining book to read
Added check for stealing prior to reloading items
Added check for stealing prior to activating items
Deconstruct simple furniture in the dark
Mission deadlines supports dialogue variables
Add a new appliance, the glassblower's crucible
Add a new widget to display weight as "##.#/##.#[unit]"


## Content:
Expand Down Expand Up @@ -336,6 +344,12 @@ Adds a new stationary fungal variant.
adds a new fungus infested mapgen
Add a random NPC class that knows how to fly. Yes you CAN recruit them, switch to them, and then fly a helicopter with their skills.
fungalize stages for zombies
Remove secret science and military stuff from bank/industry/mall vaults
No free wiring in log walls
Military locations can spawn EOD suits
Added a welding store
Titanium Density Fix
Add Vitamin C Supplements


## Interface:
Expand Down Expand Up @@ -434,6 +448,12 @@ Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around
Only list non-zero damage types on melee weapons
Misc. improvements to NPC goto-location options
Unify name suffix and profession
Add daily health widget
Add labels to structured sidebar tiny bodygraphs
use Freetype to render fonts for ImGui, and use multiple fonts in the ImGui interface
Debug reveal map moved to overmap editor, can reveal any overmap
Wrap the text in the menu for choosing your new faction camp type


## Mods:
Expand Down Expand Up @@ -689,6 +709,14 @@ Create the Martial Mastery mod, which allows you to develop your own martial art
[MoM/CrazyCata Interaction] Rename Metaphysics to "woo woo"
[Bombastic Perks/MoM] Add MoM-specific perks
[Xedra Evolved] Dreamsmithing procgen expansion (enchants)
Martial Mastery: Fix duration of several technique effects
Create an external option for disabling zombify_into. Apply it to both Aftershock:Exoplanet and DDtD
[Xedra Evolved] Moon's tears weapons
[Xedra Evolved] Add playable Lilin with appropriate scenario
[MoM] Torrential Channeling power maintenance also raises Nether Attunement
Aftershock: Remove swims flag from terrestrial creatures.
[MoM] Feral psion updates with copy-from
Aftershock: Add suit batteries for the winter suits.


## Balance:
Expand Down Expand Up @@ -788,6 +816,7 @@ Small changes to Quenching and tempering proficiency
Battery tools sanification
Obsolete and migrate legacy wire in favor of mild steel wire
Make lab access shafts normally visible once spotted
Auditing portable charcoal kiln cleanup


## Bugfixes:
Expand Down Expand Up @@ -1052,6 +1081,31 @@ Don't apply additional move cost for moving barefoot in deep water
Fixed a crash when using the 'set of clothes' item
Fix Britishisms in the JSON files.
Fix non-battery charge consumption of active items
[MoM] Purifiable updates
Calculate correct height when a uilist has desired_bounds not including a height
Fix: weariness makes hauling faster instead of slower
Make floors under furniture correct
Unload zone properly clears auto whitelists
Stop spawning too many monsters in a cave
Removes a few handguns, rifles, and a shotgun that didn't meet inclusion criteria
Fix raw butter calories, add salt to raw butter recipes, Add raw butter as option to recipes that use butter
Flamethrowers count as firestarters for lighting up bombs
Forbid starting fires (using firestarters) on water tiles
[Xedra Evolved] Fix Eater's sixth sense trait
Fragile and Sturdy flags cannot be inherited
[Xedra Evolved] Lo Ra'ab
Faction camp storage zone effective after editing
Fix: weariness makes hauling faster instead of slower
Construction blueprints don't require deconstruction tools or decoration materials
Removes the pockets flag from the cropped hoodies
[MoM] Fix """""missing""""" EoC id
Deployed furniture won't be floating anymore if deployed on open air
Fix minor typos in keybding descriptions
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NPCs stealing player default name
fix zoo scenario spawn
fix regression of calculation of the height of a uilist that has a desired_bounds not including a height
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Lowers electronic skill requirement of clay car batteries from 3 to 2
Cotton patch can be used to stop bleeding


## Performance:
Expand Down Expand Up @@ -1162,6 +1216,7 @@ Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor
Mod Compatibility: Only load files within "mod_interactions" if requisite mod is loaded
Added palettes to use parameters more generally


## Build:
Expand All @@ -1185,6 +1240,8 @@ stl_emulation span::count_ is not const anymore
No longer build object creator in CI nor include it in releases
Add PDCurses to Windows
Fixed Linux experimental build automation issues caused by SDL dependencies
fixes broken Windows build due to missing ImGui Freetype-related files and map::get_field function deletion
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Fixed broken Android build due to missing FreeType library


## I18N and A11Y:
Expand Down
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